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| SwapMod, NoMod& Exploit Discussion Talk about swap modchip or no modchip booting such as the cog swap, tray mods, neokey, neo1/2 and the psone disc exploit. |

08-24-2004, 06:15 PM
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Digital Locksmith
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Join Date: Aug 2003
Location: New Jersey
Posts: 226
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Title.db Maker v0.1 ALPHA w/ GUI
this is a utility i made to add id's to title.db files with a full gui. it also extracts the id out of the system.cnf file for you. i just threw this together and im sure there are going to be some bugs found. as soon as i fix some of the potential bugs and clean up the source alittle i'll release a final version with source included. im also looking into including a batch add feature to add several id's at once.
comments/suggestions/bug reports are greatly appreciated.
EDIT: Latest Version: 0.5
Last edited by Dark_Killer; 11-10-2004 at 01:07 AM.
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08-24-2004, 08:09 PM
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28 days, 6 hours, 42 minutes, and 12 sec
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Join Date: Aug 2004
Location: Middlesex
Posts: 158
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Nice work.
Someone should sticky this.
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08-24-2004, 08:51 PM
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やっろか?
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Join Date: Sep 2002
Posts: 1,053
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Stickied, front-paged, and creditted by <G>.
However...let's count down from now...how quickly your app is gonna get ripped and posted at 0wnz. 
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08-24-2004, 10:09 PM
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Hi, I get some error, Open attachment below.
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08-24-2004, 10:14 PM
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28 days, 6 hours, 42 minutes, and 12 sec
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Join Date: Aug 2004
Location: Middlesex
Posts: 158
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Quote:
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Originally Posted by Da Brass
However...let's count down from now...how quickly your app is gonna get ripped and posted at 0wnz. 
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We should release a bunch of bogus applications that don't work specfically for OWNZ to hastily release on their site, thus further-downing their already non-existant credibility. : )
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08-25-2004, 01:30 AM
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Digital Locksmith
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Join Date: Aug 2003
Location: New Jersey
Posts: 226
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Quote:
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Originally Posted by witalit
Hi, I get some error, Open attachment below.
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you need to download richtx32.ocx (and most likely Comdlg32.ocx also) and put them in your C:\windows\system32 folder.
i believe www.windows.com should have them if not, google will definetly turn up a site with them.
Quote:
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Originally Posted by Da Brass
However...let's count down from now...how quickly your app is gonna get ripped and posted at 0wnz.
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thats why im hesitant to release the source. and ill probably post an md5 sum with the next version to ensure everyone gets the real program and not a lamer's rip.
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08-25-2004, 06:25 AM
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Registered User
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Join Date: Feb 2004
Posts: 75
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um didnt you check for dependencies?
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08-25-2004, 11:00 AM
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Registered User
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Join Date: Aug 2004
Posts: 20
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Nice work...
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08-25-2004, 04:20 PM
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Registered User
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Join Date: Aug 2004
Posts: 20
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I do not want be bad, but title.db maker let me down.. first didn't let me tipe in ID, I sey OK let try Extract Id from System.cnf and when I am open ID was ED_026.39;1 and you know that is not right real Id is SCED_026.39....
What I am done wrong?
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08-25-2004, 04:36 PM
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Digital Locksmith
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Join Date: Aug 2003
Location: New Jersey
Posts: 226
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Quote:
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Originally Posted by cekin
I do not want be bad, but title.db maker let me down.. first didn't let me tipe in ID, I sey OK let try Extract Id from System.cnf and when I am open ID was ED_026.39;1 and you know that is not right real Id is SCED_026.39....
What I am done wrong?
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would you mind posting the system.cnf file you used so i can look into why the id extraction didnt work correctly?
im trying to get v0.2 out today but if not definetly tommorrow, and hopefully with a fix to the bug cekin encountered.
EDIT: ok i tested it with a few other games' system.cnf files and i found the problem cekin was encountering and fixed it. v0.2 will also allow you to manually enter an id.
EDIT AGAIN: ok heres v0.2 with the system.cnf id extraction bug fixed, ability to manually enter an id, and a few other very minor fixes.
TITLE.DB Maker v0.2 MD5 Checksum: 4492D07AA08C561C084F78D9824E3DD1
Last edited by Dark_Killer; 08-25-2004 at 08:12 PM.
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08-26-2004, 08:24 PM
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Registered User
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Join Date: Aug 2004
Posts: 20
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Nice
Thank you...
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08-26-2004, 08:37 PM
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runnin from the po.
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Join Date: Aug 2004
Posts: 161
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error:
Run-time error '75':
The specified Path/filename cannot be accessed or is invalid
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08-27-2004, 01:15 AM
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Digital Locksmith
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Join Date: Aug 2003
Location: New Jersey
Posts: 226
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Quote:
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Originally Posted by moethacriminal
error:
Run-time error '75':
The specified Path/filename cannot be accessed or is invalid
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dont run it inside of the zip
either that or make sure there is a TITLE.DB in the same folder as the program.
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08-27-2004, 05:48 AM
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runnin from the po.
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Join Date: Aug 2004
Posts: 161
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^yeah im an idiot, ran it in zip..works fine.
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08-29-2004, 06:17 PM
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Registered User
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Join Date: Feb 2003
Location: pimpvile
Posts: 95
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mine is still saying that cannot find path 75
__________________
Act right or get smacked with the right
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08-29-2004, 06:22 PM
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Digital Locksmith
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Join Date: Aug 2003
Location: New Jersey
Posts: 226
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that means the program can't access a valid title.db.
are you sure there is a title.db in the same folder as the program and you're not running it inside of the zip?
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08-30-2004, 11:22 AM
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888-NEED-HIM
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Join Date: Aug 2004
Location: cali
Posts: 383
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can a n00b like me ask what this does ?
sorry :embarrased:
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08-30-2004, 11:56 PM
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Digital Locksmith
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Join Date: Aug 2003
Location: New Jersey
Posts: 226
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its for the independence exploit:
Quote:
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Originally Posted by Mr. Brown
PS1DRV parses a file called mc0:/BXDATA-SYSTEM/TITLE.DB (the X represents the
PS2's region code) to load graphic parameters for the PS1 game that was loaded
from the disc drive. There is a catastrophic buffer overflow in the parsing
routine that allows one to overflow the stack and execute arbitrary code by
rewriting the $RA register. If we load up our own TITLE.DB, with an entry for
every PS1 disc that we want to trigger the exploit, then we can take over the
PS2 boot process as soon as the disc is recognized and PS1DRV is executed
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my program extracts the id from the ps1 game you want to trigger the exploit with and adds it to the title.db file.
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09-05-2004, 02:24 AM
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Is their a media player for PS1? I have a modded PS1.
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