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  #1  
Old 09-17-2006, 11:24 AM
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Polo35 Polo35 is offline
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Font Creation Tutorial


Here a basic tuto on how to create/import/modify font file with Raster font Editor.

Please read carefuly before asking for something.

A little preview of RFE which can be found attached to this post:




ULE font are 8x16 pixels font.

There is several way to load a font in RFE.

First way is to open a font file ( .fnt ) found attached to this post.

Note: I submit the original ULE font to show you how to obtain a readable font.
So i recommand to open ULE.fnt file first, to show a good font.

When you see what ULE font look like you can start modifying it or create/import a new font.


Second way is to import font from BMP, for that you need a bitmap font builder software, i recommend here Bitmap font builder from LMNO.
Bitmap Font Builder ( BFB ) can be found attached to this post.

Start BFB, select a font, select bold, white background, black foreground, size 9 - 11 depending of font, left alligned, texture size 256x256, and save as BMP file, like this:



Now, in RFE, choose import from BMP, select your freshly created BMP file, set 16 in all size selector, and push OK, like this:



Font is now imported, but don't have the requested size, so you need to set char width to 8, and other requirement for ULE is to set first and default chars to 32 like this:



Push Apply Changes every time you modify a value in Font Details window.

Now you have the body of your new font, you certainly need to modify some chars, because ULE font drawing have some font requirements to obtain a readable font.

Here some important requirements:

Chars must have a minimum of 2 pixels at side ( drawn or not ), verticaly and horizontaly ( not really a need if there is not enough space horizontaly ).
Height of chars must be aproximatly 12 pixels for capital,and 10 pixels for tiny.
If chars use 8 pixels in width, there wont have any space between chars, so readability will be very bad.
Like that ( Red pixels are drawn, yelow pixels are not ):




Third way to load a font is to import from ttf.
The problem here is the font height is very small, so you need to modify all chars after import.

Fourth way is to import from dos font, which can be found on the net.
This font have a special format, and must always be a matrix of 16 bytes by 256 chars, so 4096 bytes.
Search for Dos 8x16 font on the net.

Final way is to create a font from scratch, good luck.

Remember to always set first and default chars to 32 in Font Details window like explain above, that's an ULE restriction, if you don't do that you wont be able to load your font in ULE, and worth wont be able to reload your font in RFE.

Remember too, to respect as possible 2 pixels at side to obtain a readable font, but best way is to make your own experience for that.

Tip: There is a button to 'prepare latin set', that mean, pushing this button when all 'normal' chars finish ( 0x41 - 0x7A ), will copy all needed chars into national place ( 0x0C - 0xFF ).

That way you just need to add 'accents' on copied chars, instead of create/modify chars one by one.


To finish, when you have done all you wanted to do, save font as .fnt file and enjoy.


Don't hesitate to post if you find some tips or to ask what you didn't understand, i know my english is not so good.


@dlanor, Ep, don't hesitate to modify this post if you see something wrong or missing.

Best regards

Polo
Attached Files
File Type: zip Bitmap Font Builder Setup.zip (1.38 MB, 316 views)
File Type: zip rfe009b.zip (437.8 KB, 362 views)
File Type: rar Polo_ULE_Fonts.rar (6.5 KB, 341 views)

Last edited by Polo35; 09-17-2006 at 09:07 PM.
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  #2  
Old 09-17-2006, 02:10 PM
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flamingo24 flamingo24 is offline
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thanks polo35

I decided to put together a few fonts and figured this would be the most practical place to post them...

fonts included:
bella
block
bubble #1
bubble #2 (new)
camp
haunting
solid
typewriter


- added bella & camp fonts; renamed archive.
- some character (various) touch up work on all of the fonts & added bubble #2.
Attached Files
File Type: rar uLaunchELF Fonts.rar (10.0 KB, 398 views)

Last edited by flamingo24; 09-20-2006 at 07:12 PM.
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  #3  
Old 09-17-2006, 03:03 PM
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Polo35 Polo35 is offline
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Great work falmingo24.

Best regards

Polo

Last edited by Polo35; 09-17-2006 at 08:54 PM.
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  #4  
Old 09-17-2006, 08:28 PM
dlanor dlanor is offline
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@Polo:
The link to the 'Bitmap Font Builder' seems to be dead. I think a direct attachment is better. Then we won't be dependent on any other site for the link to work.

Best regards: dlanor
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  #5  
Old 09-17-2006, 09:00 PM
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Polo35 Polo35 is offline
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@Dlanor: BFB and RFE are now attached to first post.

Best regards

Polo

Last edited by Polo35; 09-18-2006 at 12:41 PM.
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  #6  
Old 09-18-2006, 01:45 AM
normal normal is offline
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I'm having a particularly hard time finding DOS fonts. Is there some site that has more than one?
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  #7  
Old 09-18-2006, 02:52 AM
dlanor dlanor is offline
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Quote:
Originally Posted by Polo35
@Dlanor: BFB and RFE are now attached to first post.
Good. That will save us a lot of inquiries for how to get them.


Quote:
@Barf: I don't think you are in the right thread to ask for an emulator.
Can you please remove your 2 postS, or move them to an other thread.
I'll remove those posts now, as that stuff is completely off-topic here.

Best regards: dlanor
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  #8  
Old 09-18-2006, 12:43 PM
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Polo35 Polo35 is offline
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Quote:
Originally Posted by normal
I'm having a particularly hard time finding DOS fonts. Is there some site that has more than one?
I'm having the same problem, so if somebody know a good site, let us know.

Best regards

Polo
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  #9  
Old 09-21-2006, 08:58 PM
haro haro is offline
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edited default unlauch font for japanese.katakana only...

>Meaning your font supports English characters and
>katakana and nothing else, or just katakana?
both.i changed 0xA0~0xDF character to half-width-kana used with one of japanese code "shift_jis".

added
@smallfont
terminal
msgosic
msminchou
misaki_hira
misaki_kana
shinonome
pawfont_atk( need HEXconvert)
Attached Images
File Type: jpg jap_b4_ShowFont.JPG (185.1 KB, 301 views)
File Type: jpg paw_cnv_prev.JPG (86.3 KB, 227 views)
Attached Files
File Type: rar ule用font.rar (208.3 KB, 234 views)
File Type: rar paw_conv.rar (86.5 KB, 173 views)

Last edited by haro; 03-10-2007 at 01:49 AM.
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  #10  
Old 09-21-2006, 09:50 PM
Z-Saber Z-Saber is offline
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Quote:
Originally Posted by haro
edited default unlauch font for japanese.katakana only...
Meaning your font supports English characters and katakana and nothing else, or just katakana?
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  #11  
Old 11-08-2006, 04:22 PM
slopez314 slopez314 is offline
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Question

Readable fonts???


when launchelf fonts will become bigger enough?

i think actually the fonts available (including default ones) are located in the limit of the readable.
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  #12  
Old 11-10-2006, 12:17 AM
dlanor dlanor is offline
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Quote:
Originally Posted by slopez314
when launchelf fonts will become bigger enough?
Never.

Even with the current font we barely have room for the information we need to display. Menus, status lines, virtual keyboards, various text messages: all of these things take up screen space, and with a bigger font the space would not suffice for what we want to do.


Quote:
i think actually the fonts available (including default ones) are located in the limit of the readable.
It's not very pretty, but it's definitely readable, though that also depends on the quality of your TV/monitor (sharpness, jitter, etc).

If you really can't use it as-is, that's sad, but we still won't enlarge it.

Best regards: dlanor
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  #13  
Old 11-10-2006, 01:01 AM
Z-Saber Z-Saber is offline
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The size is fine. I can read everything clearly on a 6" DVD player.
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  #14  
Old 01-24-2007, 10:41 AM
NuClear NuClear is offline
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East Europe (Czech) font ?


Hello,
It is a bit hard work for me.

Does not anybody already made
East Europe font
WINLATIN2 or WINCE or similar please?

I need Czech language types....

Thank You.
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  #15  
Old 06-12-2008, 08:05 AM
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JNABK JNABK is offline
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GOW2 Font


Ive made a gow2 font for anyone who wishes to make their own GOW2 skin or find it useful in any skin you wish to use it with.
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ID:	14026  
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File Type: rar gow2_ule_font.rar (1.0 KB, 112 views)
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  #16  
Old 06-12-2008, 11:21 AM
dlanor dlanor is offline
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Quote:
Originally Posted by JNABK View Post
Ive made a gow2 font for anyone who wishes to make their own GOW2 skin or find it useful in any skin you wish to use it with.
I understand that this font was built to copy the appearance of a game font, which restricts what you can do with it. Unfortunately this causes some characters to look very odd in non-interlaced resolution (a common weakness in user-contributed fonts). But I guess this is inevitable for this font, in order to maintain the similarity to the game font.

However, if you want to avoid such effects in future font designs, remember that the same rule applies to this work as in designing small details on a skin JPG. In order to guarantee good visibility of details in non-interlaced mode, every pixel needs to have another pixel of the same (or closely similar) colour as a vertical neighbour.

Following this rule closely (like the built-in font does) has positive effects both for interlaced and non-interlaced use. In the former it helps to reduce interlace flicker, and in the latter it ensures good and consistent visibility (no odd-even variations of appearance).

Edit:
I can see that you've tried to apply the rule already, but I guess this font really needs a higher resolution than uLE can offer.

Best regards: dlanor
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