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09-16-2008, 11:30 PM
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Old-skool gamer
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Join Date: Sep 2008
Posts: 37
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"PSX-Scene" has nothing to do with the original "PSX?!" Where should I go?
I know that PSX-Scene is run by the same trust-worthy guys as WiiNewz.com, and I'd rather come here than any of those shady PS2 sites, but why is it so broadly named if it pretty-much only pertains to PS2? Well, supposedly PS3 also, but there really is no scene to speak of with the lack of any significant hacking developments for that platform. Why have a PS3 forum area and not an original Playstation area? Because there isn't one, I would also like to know where I should go for info regarding homebrew mods for PSone.
As a die-hard alternative gamer and Nintendo fan, I bought my PSone in late 2003 when it was $30 and didn't buy a PS2, well, ever (I bought a PS3). That meant that I had CD-i, Jaguar, 3DO, etc but only got the most mainstream consoles when they were Nintendo's.  Unfortunately, it was stolen a few months later before I had the chance to do anything with it and I didn't replace it until more recently.
I always had backup and dev hardware for my consoles where available (Bung Multi Game Doctor, Super Wild Card DX, V64, V64jr, GB Xchanger, etc). I started homebrew-modding my consoles whenever possible. I did the 34+wire dual BIOS XBOX mod with dual AM29F40 flashed in both a PC motherboard and a ROM programmer. I built a Valery Pudov PV-Backup (never worked right). I performed the Action Replay soft-mod for the Gamecube and used the Broadband Adapter before that (I suggested the AR as a possibility before Sampson made the AR loader, so I wonder if I had something to do with it.  ). I kept my launch PSP at FW1.50 as long as possible before CFW was the norm and got my DS Max Drive Pro to load DS homebrew also (before buying flash card later). I programmed chips and modded my Wii's with open-source mod chips.
Where am I going with this? Well, the PSX scene is long dead, which is bad for a DIYer that's just getting to it. I see that some PSX mods can be programed with a PIC programmer easily. The problem is, the code was made for very specific chips and no one has ported it to the cheaper and more prevalent PICs of today. There is a recent PSX mod hex file that was ported to the 12F629, a popular chip for the YAOSM Wii mod. The problem is, it has no stealth or ability to defeat anti-mod games, as the porting author (GaryOPA) didn't care for those features. If I want to find one that does, even if it requires a hard-to-find PIC, I need a resource. PSX-SCENE does not appear to be that resource, so where do you guys suggest I go?
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09-16-2008, 11:48 PM
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Registered User
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Join Date: Sep 2005
Posts: 39
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Good Luck getting a reply, Most of these guys are here for PS2 mod s and such. I have a modded PSX and was looking for help here. Problem solved though just googled it and fixed myself.
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09-17-2008, 03:04 AM
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Disorganized User
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Join Date: Apr 2005
Location: Ky, USA
Posts: 1,804
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I ended up getting a cheap mm3 chip for my ps1. other than that, good luck tracking down hex dumps of the firmwares.
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If you need help, post a question in the
forums, not my PM inbox. Thank you.
nunquam ut exsisto instituo
My list of consoles
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09-17-2008, 11:00 PM
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Hot and Spicy
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Join Date: Nov 2004
Posts: 554
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I remember not too long ago (sometime this year i think). I there was a guy that ported one of the psx modchip hexes over to an easyer to come by MCU these days as the old chips are getting a bit hard to come by and they are outdated. I read about it at tehskeen you could look there. edit: You are aware of this.
fyi: if you happen opon the source for one of these and have a paticular MCU you like it ported to I would kinda like to try my hand at it as MCU programming is a new hobby for me. I can't say I would be able to do it for sure but porting is usually pretty simple when dealing with PICs. Usually just a few simple command changes at there worst. at least At least for higher level languages, not sure about ASM.
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My Christmas decorations aren’t coming down.
Last edited by Peppers; 09-18-2008 at 12:00 AM.
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09-18-2008, 08:28 AM
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Old-skool gamer
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Join Date: Sep 2008
Posts: 37
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Quote:
Originally Posted by Peppers
I remember not too long ago (sometime this year i think). I there was a guy that ported one of the psx modchip hexes over to an easyer to come by MCU these days as the old chips are getting a bit hard to come by and they are outdated. I read about it at tehskeen you could look there. edit: You are aware of this.
fyi: if you happen opon the source for one of these and have a paticular MCU you like it ported to I would kinda like to try my hand at it as MCU programming is a new hobby for me. I can't say I would be able to do it for sure but porting is usually pretty simple when dealing with PICs. Usually just a few simple command changes at there worst. at least At least for higher level languages, not sure about ASM.
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Thanks for the info. I'd really like to see a stealth chip of some kind ported, though I wouldn't know which would be the most desireable. Even then, I saw some people saying that it was pretty hard to do with just the HEX.
I can't seem to get a straight answer as to which HEX to use even if I had a 12C508A PIC! "Onechip" is PAL-only I hear. The latest "Multimode" (3.0b) is unstable I hear and no one can even tell me what it brings over 2.01/2.xx to know if it's worth dealing with (for that matter, no one will tell me what the "modes" do or how to switch them). I can't find any info about the "Stealth 4." The only recommendation I can get is someone telling me to just use the old 4-wire non-stealth chip and patch the few games with anti-mod code.
I posted a couple links to some HEX files that TehSkeen is missing.
http://www.tehskeen.com/forums/showt...9947#post39947
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09-18-2008, 05:37 PM
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Registered User
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Join Date: Sep 2008
Posts: 84
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I'll try to dig in my backups... I used to program all my 12c508a pics myself and kept most hex files (stealth mode etc) but I liked patching/training back then it was fun... I always stuck with the 4 wire code as my personal favotire...
In case you can't find any 12c's Jameco has plenty...
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09-19-2008, 01:16 AM
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Registered User
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Join Date: Jun 2005
Posts: 92
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check here for the psx hexs
http://www.psxforum.com/forums/viewtopic.php?t=34215
Quote:
PSX - Multimode 2.01
8 wire stealth modchip for Playstation including all installation diagrams.
Size: 800k
PSX - Stealth 4 Mod
8 wire stealth modchip for Playstation including all installation diagrams.
Size: 629k
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they pretty much have it covered although youll need a 12c508, i used to have loads lying around although im sure ive chucked em out.
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11-23-2008, 05:38 PM
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Advanced Hacker
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Join Date: Oct 2008
Posts: 2
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Quote:
Originally Posted by CZroe
I know that PSX-Scene is run by the same trust-worthy guys as WiiNewz.com... <but> ...Why have a PS3 forum area and not an original Playstation area? Because there isn't one, I would also like to know where I should go for info regarding homebrew mods for PSone...
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I know this thread is over 2 months old but I'm betting the original poster is still here somewhere so I'll add my 2 cents  . Here's what I suggest...
Instead of trying to further hack a PSOne console, why not purchase a second hand PSP and hack it? The hack itself is a lot easier than you might think and I could help you with it step by step. Once the PSP is hacked, I can further assist you with converting your PSX games to PSP format so they can be played on the PSP. Keep in mind that the PSP only has 1 analog stick and 2 triggers, so a select few games that require 2 analog sticks and/or 4 triggers will have a higher difficulty level than others, but for the most part, I love playing my legally purchased PSX games on my PSP. One of the biggest advantages of playing PSX games on a PSP is that the graphics look almost PS2 quality. The reason for this is because of the smaller screen where pixels per square inch are of a tighter grouping. Even some of the worst looking games can look better on the PSP, like Final Fantasy 7 for example.
Anyway, if you're interested (or anyone else for that matter), let me know and I'll start a thread to get the ball rolling  .
Phrotac
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11-23-2008, 07:17 PM
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Old-skool gamer
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Join Date: Sep 2008
Posts: 37
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Quote:
Originally Posted by phrotac
I know this thread is over 2 months old but I'm betting the original poster is still here somewhere...
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First time I've checked back in a while actually. Good timing.
Quote:
Originally Posted by phrotac
...so I'll add my 2 cents  . Here's what I suggest...
Instead of trying to further hack a PSOne console, why not purchase a second hand PSP and hack it?...
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Bought one at launch; kept it virgin 1.5 until that wasn't needed anymore. Anyway, it's not myself I need this info for. It's friends and such that want to get use out of their old PSone consoles... not to mention random people who ask me if I can mod their PSone.
By modding some PSones, I'm actually trying to keep those friends from borrowing my PSP all the time to play through my RPG collection.  Another concern is that those same friends have never been able to finish one without a game-breaking problem. Most of my source discs are in immaculate condition. Even so, sometimes we re-rip and make a new EBOOT from the original discs, alternate discs, or try downloading one from an alternate region (gray-area though morally legal) and modifying it to use the same save. Tricks like that sometimes get them a little farther, but they've rarely been able to finish an epic of any significant length. Either a save point or an FMV or a mini-game or something will not work right an halt progress.
Quote:
Originally Posted by phrotac
...The hack itself is a lot easier than you might think and I could help you with it step by step. Once the PSP is hacked, I can further assist you with converting your PSX games to PSP format so they can be played on the PSP. Keep in mind that the PSP only has 1 analog stick and 2 triggers, so a select few games that require 2 analog sticks and/or 4 triggers will have a higher difficulty level than others, but for the most part, I love playing my legally purchased PSX games on my PSP. One of the biggest advantages of playing PSX games on a PSP is that the graphics look almost PS2 quality. The reason for this is because of the smaller screen where pixels per square inch are of a tighter grouping. Even some of the worst looking games can look better on the PSP, like Final Fantasy 7 for example.
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Final Fantasy VII in particular has been hit-and-miss on the PSP's emulator. Using popsloader, you'll find that one version gets the spiral effect right when entering battle while the menus are glitchy while other versions get the menu right and the spiral effect wrong and lock up and different places. FFIX is the one we really want to finish though... we have FFVII & FFVIII PC ports, which have similar glitches and hackish fixes (oh, the irony!).
Quote:
Originally Posted by phrotac
Anyway, if you're interested (or anyone else for that matter), let me know and I'll start a thread to get the ball rolling  .
Phrotac
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Thanks for the offer.
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11-23-2008, 08:09 PM
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Contributor
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Join Date: Dec 2003
Location: Lost In Translation (oklahoma)
Posts: 355
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yeah i know quite abit about the original psx as far as everything except modchips...so if ya got a question just ask ^_^
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11-24-2008, 07:36 AM
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Advanced Hacker
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Join Date: Oct 2008
Posts: 2
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Quote:
Originally Posted by CZroe
...Thanks for the offer.
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You're welcome. It sounds like you already know what you're doing with the PSP  . Good luck with your PSX/PSOne project :thumb:.
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11-27-2008, 10:44 PM
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Registered User
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Join Date: Jun 2008
Posts: 14
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CZroe, I would suggest you use the 4 wire plain mod that was ported to the newer PIC chip. Sure, it has no stealth which can be annoying for a few titles, but very few is the key. For the few games that have anti-mod protection, goto www.megagames.com and they should have "fixes" or "patches" whichever you want to call them, for every protected game there is for PS1. Thus, there is no need to have a stealth modchip. Sure it is nice (I have one in my PSOne) but unless you want to play an original disc that is anti-mod protected, there's no reason to bother with stealth. Just patch the games before burning. And besides that way you can save yourself from having to solder a couple of wires.
It would be nice if GaryOPA or someone else would add the stealth capability but you can live without it. If it matters that much to you, I believe you could wire a certain pin of the modchip through a switch acting as a disconnect allowing you to turn the modchip on and off, which would require you to have it on while booting but flip it off probably when you get to the black PS logo license screen. I do remember people doing this to avoid the anti-mod protections.
If you are modding PSOne systems (not Playstations model numbers between 1000 and 9000, but actual 100 series small white systems) I think you just have to solder three wires to the chip and a link wire.
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