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IDE HDD Game Compatability Discussion Talk about game compatability issues here.

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  #76  
Old 06-04-2007, 11:28 PM
Mikkel4NL Mikkel4NL is offline
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Sorry for not checking back for a while. But yea the method u guys discussed is the method i use for launching CB off a non chipped ps2.
Insert ps1 bootdisk
Start CB off launchelf menu
Start the codes
Insert any original ps2 game
Hit eject button when u hear it spin, after the screen goes black (need to be fast if ur just watching the screen )
Put the ps1 boot cd in again, select it from the browser menu
Launch HDL.elf and select FF and have fun

I created a boot file for my ps1 discs, and i noticed that only the last game u add with the program will be booted when u place it into ur ps2. So no use adding 10 ps1 games at a time ( like i did ) . Dunno if it fits in this topic but its worth mentioning imo .
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  #77  
Old 03-24-2008, 01:27 PM
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ffgriever ffgriever is offline
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Final Fantasy XII Auto Unstutter Patch Rev1


Some bacground on rev1 patch that dlanor wrote before the crash.

Quote:
Originally Posted by dlanor
There have been a series of new releases of FF12 patches for basic HDL support with the added feature of automatically suppressing the 'stutters' in FMV playing, caused by the basic HDL support patch. Most of the innovative work for these releases was made by ffgriever, and with 'Rev1' of his patches we've finally reached the point where the patch usage is fully transparent to the user, who no longer needs to worry about it at all (or even know it exists, if using a patched ISO). I too have been involved in some of this work, mainly by preparing releases of cheat code versions of the patch, and also by making PPFs for some FF12 versions.

The original releases of this stuff were spread out over many separate posts, so I decided to collect some reference links to them in this one post instead, to make things simpler.
Unfortunately I do have only FF12US version of Rev1 ppf patch. Other patches were created by dlanor (based on the us patch, so they have the same functionality). I also don't have any CB cheatcode versions of rev1 patch (created by dlanor).

PS. There was quite a discussion, that could give you nice background, but it has been lost (google still has complete cache of the pages, and I have copy of the cache on my hdd... just in case).
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  #78  
Old 03-24-2008, 01:38 PM
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ffgriever ffgriever is offline
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Final Fantasy XII Auto Unstutter Patch Rev2


This is the repost of Final Fantasy XII Auto Unstutter Patch Rev2 summary done before the crash:

-------------------------------------------

I decided to make some similar summary for rev2 patch that dlanor did for rev1. The original releases are spread over many posts so it will make everything much easier to find/link/download.

But first some details and purpose of the rev2 patch. It provides exactly the same functionality as rev1 (although the patch has been changed a lot) but solves problems that could occur on some game versions combined with some console models. If you don't experience any problems, then there is no need to repatch the game... although I would strongly recommend to do it anyway.

So what's the bug? Two problems have been addressed on rev1 and solved in rev2.

First is the random (not truly random, but it doesn't really matter) BSOD at the game start. It's occurrence rate is quite low on newer consoles but is quite high on both V3 and V4 (both tested personally). With FFXII NTSC U/C it occurred for me on all console versions I tested it with (namely V3, V4, V6, V7, V10 all PAL and on V7 NTSC). On PAL/UK and Int/ZJS it occurred only on V3 and V4.

The second causes some sound problems. It can take two forms. Either some sounds will be missing at all or some of the sounds will be played very badly (like some different sound was played instead). The same notice as above do apply (all game versions on V3/V4 and only NTSC U/C on all consoles I tested).

I don't know the exact nature of this bug nor exact cause of it's appearance, but it seems natural to assume it's due to the fact that (so called) three point patch affects game loading in many more cases than (so called) two point a.k.a. JH patch.

The rev2 patch solves this issue by using 2p patch as base instead of 3p. Apart of solving this it gives also two other advantages:

It's smaller, so the cheats are easier to enter (and there is more unused space left in overwritten function, which can be used for other purposes if needed).
It uses less cpu cycles, so it affects the game much less (this is not something you could notice anyway).

Original Rev2 patch post can be found here (EDIT: use google cached pages)
Dlanor's post with EU localized version can be found here (EDIT: use google cached pages)
(EDIT: I have copy of entire discussion, made from google cache on my hdd, if someone's interested).

The PPF patches were scattered across many posts, so here are links to them:

FF12 US PPF Rev2
FF12 UK PPF Rev2
FF12 FR, DE, IT, ES PPF Rev2 (contributed by dlanor)
FF12 Int(ZJS) PPF Rev2

CB (RAW) cheat version of these patches also exist and can be downloaded as txt files (just ignore comments):

FF12 US cheat Rev2
FF12 UK cheat Rev2 (fixed)
FF12 FR, DE, IT, ES cheat Rev2 (contributed by dlanor)
FF12 Int(ZJS) cheat Rev2

If you're planning to dig into this patch a little bit more, want to adapt it to other game version or simply want to apply it your own way then I suggest reading the original discussion thread and check attachments (which contain source code and binaries). (EDIT: asm and binaries attached in this post)

Best regards.

Last edited by ffgriever; 03-24-2008 at 09:54 PM.
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  #79  
Old 03-24-2008, 06:55 PM
dlanor dlanor is offline
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@ffgriever:
I took the liberty of adding some missing attachments to your two posts, and replacing some cheat code text files with new ones. The cheat codes are the same of course, but there is some additional explanatory text in the new files.

I hope you don't mind my messing with your posts this way.

Best regards: dlanor
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  #80  
Old 03-24-2008, 09:53 PM
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ffgriever ffgriever is offline
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Quote:
Originally Posted by dlanor View Post
@ffgriever:
I took the liberty of adding some missing attachments to your two posts, and replacing some cheat code text files with new ones. The cheat codes are the same of course, but there is some additional explanatory text in the new files.

I hope you don't mind my messing with your posts this way.
Thank you very much (although adding all the rev2 patches was unnecessary since I linked to the attachments in another thread in this forum - thread started by lostinnil. But there is a good side of this... easier to manage).
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  #81  
Old 07-31-2008, 03:36 AM
Gohan Gohan is offline
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Rev2 Worked with sound 100% in FFXII US ver and 30004 ps2 pal (ver3)

THANK YOU FOR NICE JOB!
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