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Hardware Help, Soldering Tips, Tricks, Repair & Fixes Discuss misc. hardware help, soldering methods and various fixes for PS2/PsTwo consoles.

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  #1  
Old 07-08-2005, 11:16 PM
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automan automan is offline
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Proof-of-"$ony fixed Laser Coils burning Issue in V13" Test results included with Kit


As i've got a PStwo V13 last week i saw that $ony changed the PCB layout regarding to the Motor/Driver IC region... They added some semiconductor parts to the Motor IC MUTE line and stuff. Check it out at the picture included in this Kit.
This is the first time $ony ADDED parts and not SAVED parts !...
My first thought was that $ony fixed the Laser Coils burning Issue coz' they only changed this region...but i don't wanted to sit in front of it and press the
RESET Button every 20 seconds...

So i wrote a little assembly code for the PIC 10F206 that Powers ON & OFF
the PStwo automatically in a "REAL ENVIRONMENT" to provoke a Mechacon crash...

First i tested a V12 with a matrix infinity chip but without any laser fix...
The Coils burned after 1 hour...that proofs my stuff is working fine...
You can see it happen in the included video "V12_mechacrash.avi" where the burned Laser is lightning like a Lamp...you can see that the PIC is still working but the PStwo crashes not acting on button press...

The second Video "V13_testing.avi" shows the PIC in Action...i added 2 LEDs to show HIGH and LOW status...LOW means PRESS POWER BUTTON...

The third Video "V13_mechacrash.avi" shows the V13 Mechacon crashes...you can see the PIC's working but PStwo does nothing and Laser is ON...i just plugged OFF & ON power supply and the laser is still alive...$ony fixed it but they did not managed to Power off the PStwo like COMSOFT's fix does :D...the video is a bit too short as my digi cam only records 30 sec...

After several crashes my V13 is still working fine and this test's just proofing that for the new V13 there is no need for a Laser fix now !

One of the results off my tests were that there is absolutely no difference
between our 5 Volt ICE Chip and for example the 3.3 Volt matrix infinity
chip regarding to the mechacon crash issue...as some mod teams stated before for promotion reasons...a 5 Volt MCU based Chip cause the PStwo to crash not more or less often than a 3.3 Volt powered FPGA based Chip.
The crash is issued due to a communication error between DSP, mechacon and the modchip...it is related to the authorization process and would need
a long time to fix by a mod team...maybe never...

Another result was that the crash only appears to a PStwo fitted with a modchip...it has also crashed with a modchip booting Original Games ! So the crash has nothing to do with blank media as some guys suggested...

My V13 never crashed without a modchip !
Someone could think that $ony has done that especially for the modchip scene ! thank for it...

It is still not clear and still to test if $ony's fix also protect the laser diode from burning...

UPDATE :

Here is why the diode burns :

The PStwo Laser has an automatic gain control called AGC...the AGC rises the current on bad reading media so the laser can read better...so it does on dvd blanks as they're not so good readible as originals...no matter if you use bad or good quality media...but on bad quality media the laser diode current gets too high in some state...if so it burns...the wide lasers burn more often coz' they're made with very poor quality from a worse chinese manufacturer...

And here is how to fix it : "Works for V12 AND V13 !"

Summ0ne...known for his economical tips ;)...gave me the plausible tip some weeks ago and it's the BEST way to protect the laser diode...under the laser there are 2 little Pots...just turn the DVD Pot a bit anticlockwise ! In metric i turn it one millimeter...in inches it is 0.040...it limits the maximum current comes from the AGC...from 2 months back i didn't get back any pstwo with a dead laser diode...

you can download the complete package here
scroll down and click on free...

or here

Last edited by automan; 07-15-2005 at 05:22 PM. Reason: UPDATE : Laser Diode burn Issue Fix included !
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  #2  
Old 07-08-2005, 11:36 PM
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loy loy is offline
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thats kool no fixes needed somewhat till we can make certain that the diode burnout is fix
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Last edited by loy; 07-08-2005 at 11:49 PM.
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  #3  
Old 07-08-2005, 11:55 PM
summ0ne summ0ne is offline
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now i see it - notice how there are some transistors hooked up to the vias where you measure the coil resistance - looks like they monitor the rs2004 output and when it starts outputting a dangerous constant voltage they mute the rs2004 and leave it mute till next power cycle.

Nice work Automan! you saved me from making 10.000 useless v13 laser fixes :-)
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  #4  
Old 07-09-2005, 01:44 AM
Ferid Ferid is offline
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Sounds very promising.
Maybe Sony finaly fixed this problems after a looooooong time..
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  #5  
Old 07-09-2005, 01:55 AM
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i bet it's due because of having many consoles with dead lasers come back to them
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Version 12 (PsTwo) Martix Infinity with summ0ne's fix
Version 2 UnCrystalized slaped with a duo2
Crystal chip looking for a ps2/pstwo to crystalize
Xbox 1.0 flashed two way tsop with 80 gb hdd with modded 616t sammy
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  #6  
Old 07-09-2005, 05:14 AM
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Would this point to a more reliable laser even if the console wasnt modded then?
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  #7  
Old 07-09-2005, 05:20 AM
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loy loy is offline
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That we don't know yet only time will tell
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Icq = 199997722
Aim = Gohan SD or LookItzLoy
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Email = loykhmer@msn.com
Meet me on EFnet
Nick = LookItLoy or Loy
Channel = #Ps2-scene and #Ps2Bins and #PspBins
My systems
Version 12 (PsTwo) Martix Infinity with summ0ne's fix
Version 2 UnCrystalized slaped with a duo2
Crystal chip looking for a ps2/pstwo to crystalize
Xbox 1.0 flashed two way tsop with 80 gb hdd with modded 616t sammy
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  #8  
Old 07-09-2005, 05:23 AM
Try-it Try-it is offline
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Good news ~ many thanks for Mr.automan

But Neoasic released " Neo Fix Xiii " for V13 console !!
http://www.neoasic.com/images/all-neofixxiii-logo.jpg

There still something problem after modification :
- Console crash when booting
- Can't Power off the PStwo

They tested 5 consoles with different modchip , all of them have this problem !! ( the same to my GH-032 PAL console )

So, I will buy a fix for my v13 console ( have peace of my mind )

Try-it
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  #9  
Old 07-09-2005, 10:21 AM
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kgn340 kgn340 is offline
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ha! i'm sure $ony was clued in from all the hard work that was done by all of the good folks here!!!
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  #10  
Old 07-09-2005, 10:25 AM
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D@rio D@rio is offline
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thank you for the good news!!!
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  #11  
Old 07-09-2005, 10:50 AM
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davbere davbere is offline
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Great job Automan your precision and attention to detail astound me.
Now if you could create some kind of c laser to v12 hack....
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  #12  
Old 07-09-2005, 11:32 AM
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Deathwish Deathwish is offline
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good job buddy! I stoped from the ps2 scene after the release of v8 been a lot since I was here!!

take care :>
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  #13  
Old 07-09-2005, 04:44 PM
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gameplaya376 gameplaya376 is offline
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been alot of laser problems sence the v8 atleast .
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  #14  
Old 07-09-2005, 04:56 PM
cakcetin cakcetin is offline
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I have wide lens with v13 and really I afraid from all wide lens so this v13 cannot need any fix more?
Note:I have v13 with pvr 802 and I applied summ0ne(both 4k7) approx 20 unit no one return...
Regards.
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  #15  
Old 07-09-2005, 07:46 PM
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Deathwish Deathwish is offline
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hehe last one i done was a v6 !! It was working perfectly, I disasabled it, chipped it, and reassambled it and the laser was burned. I removed the laser and put a whole laser unit of a v5 and it worked. meaning it wasn't the soldering but the laser but anyways.. i stoped chipping from v6 and followed the scene until v8.
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  #16  
Old 07-09-2005, 07:46 PM
mike2003 mike2003 is offline
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Hi,

I would like to buy an slim line ps2. I curently have 4 big ps2 version and 3 mobo's. How Can I see from the out side if it is a V13, from the box.

Thanks

Mike
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  #17  
Old 07-09-2005, 10:57 PM
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So most of us are wrong when we say "modchip does not cause pstwo to burn out?"
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  #18  
Old 07-10-2005, 01:35 AM
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vietnamese vietnamese is offline
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so this mean we don't need to add summ0ne resistor fix on the v13?? which is 4.7k/4.7k. Do we still need this fix on V13?
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