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09-05-2008, 05:43 PM
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Posts: 495
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Quote:
Originally Posted by asidtab
ratchet and clank 3 still not working 4 me  but love your work and kept it up thanks ffgriever 4 all u have done not just from me but all of us
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Was it pal or ntsc version? I know someone that has the pal one, but there might be problems getting ntsc one for testing.
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09-05-2008, 06:00 PM
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Join Date: May 2008
Location: Guarulhos, Brazil
Posts: 292
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Quote:
Originally Posted by ffgriever
Do you have sio cable installed in that console? That would help a lot, since it's the least invasive method (software level, not hardware  ,
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I've made the adapter to use with 10K, it's possible to use it with other mothels??
The new schematic and board design are ready to use, it has the http://psx-scene.com address on it also:
http://www.4shared.com/file/58235812...EE_SERIAL.html
But Oliveira did not send me the points that i have to connect the circuit on, the schematic was his idea and the schematic/board design i did my self, don't have a oscilloscope to find the points or the service manual for 10k model.
Quote:
Originally Posted by ffgriever
plus at the point where it freezes we don't really have IOP available from EE, while using on-screen display would cause huge size increase, making it not reliable). Unfortunately at this point, the problem can be caused by both hardware and software (kernel differences).
And yes, the newst model I have available is v15... and up to this one, ESR didn't have any version specific problems.
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It doesn't need to be EE, it could be from ESR it self, you know what part or blocks have problems by showing colors, but doesn't know what exactly happens inside of it. I think the size will not be important for a debug version since no one will use this version to play games, the interest is just to locate bugs or erros.
The problem to be in my situation is that I'm the only one in this forum (so far) that has a 90k model. 
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09-05-2008, 08:05 PM
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Join Date: May 2008
Location: Guarulhos, Brazil
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Good news ffgriever!
I've found a fix so ESR can boot multi game discs with PS2 multiloader. 
The process works with mcard and dvdv direct only, it doesn't work with dvdv direct off.
All you have to do is at the multiloader screen press circle to change the MODE to 1.33. Remember that i've told you that using uLE did not work before? Now it works if you edit "VER" in the SYSTEM.CNF file, change VER = 1.0 (or what ever you have) to VER = 1.33.
Rebuild the ISO with imgburn, patch it and burn. I've tested this with 2 other multi discs that i have build and they are all working 100%.
Maybe non working games can boot with this change, i don't have any incompatible game so i can't do any further test.
Here is the video to prove it, you can watch online or download the video (h264+AAC):
http://www.4shared.com/file/61847354...LTILOADER.html
QUESTION
What the VER string in the SYSTEM.CNF file stand for?
There is any place that we can read more about it?
kevstah2004 asked the same question loooong time ago in another forum, but no one has any clue about it.
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09-05-2008, 08:19 PM
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Join Date: Apr 2008
Posts: 415
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I asked it on ngemu forums I believe, I think it's to do with the code version / re-version of the released game / disc rather than anything related to a ps2 function.
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09-05-2008, 10:12 PM
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Posts: 495
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Hmmm... It shouldn't change anything. But once again... that's not the behavior I'm getting here (still, launching through uLE works as usual, through PS2Multiloader hangs due to overwriting one of the modules). This time you're the one that's privileged.
Maybe it's just a coincidence? Remember, that you reburned the DVD...?
PS. What version of PS2 Multiloader do you use? Maybe this is the point where we're getting different results  .
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09-05-2008, 10:36 PM
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Join Date: May 2008
Location: Guarulhos, Brazil
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Quote:
Originally Posted by ffgriever
Hmmm... It shouldn't change anything. But once again... that's not the behavior I'm getting here (still, launching through uLE works as usual, through PS2Multiloader hangs due to overwriting one of the modules). This time you're the one that's privileged. 
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To get privileged once in a while is good. 
It's not to much in life i can assure you that.
Quote:
Originally Posted by ffgriever
Maybe it's just a coincidence? Remember, that you reburned the DVD...?
PS. What version of PS2 Multiloader do you use? Maybe this is the point where we're getting different results  .
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Not coincidence, remember, i've tested with two other discs that I have and was not working before, including one with uLE, i reburm one to change the VER string but i had to press circle again to select mode 1.33, booting at ver 1.01 and 1.44 doesn't work, PS2 dye at violet screen and black screen in the
other.
Maybe the guys that developed the multiloader knew something we don't about this thing. The PS2 Multiloader that i have is the same that i've sent you by PM.
If you have a non working/non compatible with ESR game around make a test to see if it will work changing that string.
PS: The version that I'm using is v1.41:
http://www.4shared.com/file/57028909...ader_v141.html
Last edited by katananja; 09-05-2008 at 10:51 PM.
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09-05-2008, 11:12 PM
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Join Date: Sep 2004
Location: NTSC
Posts: 1,302
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I have a collection of files used for making 2in1 DVDs if anyone needs them. 
__________________
PS2 Skins Gallery
PS2 Consoles:
V4 - unmodded (2)
V5 DMS4 Pro SE
V9 CC 2.0 SLE
V16 Silver - unmodded

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09-05-2008, 11:45 PM
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Join Date: May 2008
Location: Guarulhos, Brazil
Posts: 292
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Thanks JNABK!
ffgriever, I have a god and bad news for 'ya'.
The god news is that i was able to open the CDFS:/ in the 10K with ESR9b (mcard)  Yeah!!!!
The bad news is that it only works in a very special condition
1 - Boot uLE(v4.26).
2 - Go to configuration and turn off "Reset IOP"
3 - Run ESR9b mcard.
4 - Back in uLE i can browse CDFS but i can't launch anything, the system dyes in a black screen and no screen colors.
Problem is that if i left "Reset IOP" OFF uLE crashes and the ANALOG Led turns on and I can't turn it off or use uLE in 10K or 90K.
So i change the FMCB configuration to boot ESR9b mcard holding "UP" button, ESR runs, goes back to uLE but no access to CDFS, if "Reset IOP" is OFF uLE crashes soon after in 90K and 10K.
Did a change again, this time to boot ESR9b dvdv direct/off right from FMCB, but it dies at the logo screen and no screen colors.
Last edited by katananja; 09-06-2008 at 08:08 PM.
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09-06-2008, 02:39 AM
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Posts: 495
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Hah, a little step forward  . Not really useful though.
In theory it should work now. In the bios dump I got, it seems there is only CDVDMAN/CDVDFSV but no XCDVDMAN and XCDVDFSV. Usually in homebrew apps iop reset is made with eeloadcnf config for update, which on newer consoles will load XCDVDMAN and CDVDFSV. It doesn't have this file, so it will load CDVDMAN and CDVDFSV (just as if NULL is used). In previous versions it would cause bad patchset to be loaded (aimed at x modules and modules from game iop replacement images). This have been fixed, so after proper detection of 10k it will always use standard module patchset for everything else than CDVDMAN/CDVDFSV from game iop replacement images. But that's just a theory... for some reason it fails on your console.
I'll try to make some diagnostic tools to diagnose this case thoroughly.
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09-06-2008, 03:22 AM
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Join Date: May 2008
Location: Guarulhos, Brazil
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Thank you ffgriever. 
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09-06-2008, 03:28 AM
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Join Date: Sep 2008
Posts: 3
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With the release of ESR r9b beta .... I'm now able to play Metal Slug (J) .. "a.k.a. Metal Slug 3D" .. I tried the versions before with no luck .. I had to use Swap Magic to run it. But with the Direct On version . .BAM!! No more swap .. awsome job. Unfortunately still can't seem to get Initial D to run .. but im way stoked none the less.. Big thumbs up to you guys.
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09-06-2008, 06:05 AM
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Join Date: Jun 2008
Posts: 21
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Quote:
Originally Posted by JNABK
I have a collection of files used for making 2in1 DVDs if anyone needs them. 
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could you pack all them up into one and post the link.
i'm interested in making my own 2in1 dvd as well..
-once in a while, i'd like to get my hands dirty 
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09-06-2008, 06:42 AM
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Join Date: Sep 2004
Location: NTSC
Posts: 1,302
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Sure, heres all the files that are shown in my post above. Some apps are pretty old, so they might have been updated since i collected them.
__________________
PS2 Skins Gallery
PS2 Consoles:
V4 - unmodded (2)
V5 DMS4 Pro SE
V9 CC 2.0 SLE
V16 Silver - unmodded

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09-06-2008, 09:17 AM
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Posts: 21
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Thanks JNABK,
I'll be sure to put this into good use,
-Gonna be busy for awhile hehehe.. 
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09-06-2008, 09:59 AM
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Join Date: Sep 2008
Posts: 1
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Hey ffgriever on esr nice job I have been in this since psone days and are
converting all my ps2 games to esr dvdv mode etc on the jak and daxter
issue where you change the iop disable and synchonus mode to make it
work..... Is it possible to code esr to detect which mode is best for
each game as it is booted to make them work? It's just a thought it
seems like this is what you have been doing all along basically improving
esr with each release anyway thanx a million I finally was able to throw
out that fliptop on one of my ps2's.........
Finally a sigh of relief from swapping goodnight independance exploit!
Currently testing Games on
scph-30001R
scph-39001
and scph-77001 slim ps2
with fmcb 1.5 with esr r9b gui and esr r9b dvdv direct
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09-06-2008, 10:09 AM
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Registered User
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Join Date: Jul 2008
Posts: 15
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Quote:
Originally Posted by ffgriever
Was it pal or ntsc version? I know someone that has the pal one, but there might be problems getting ntsc one for testing.
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ratchet and clank 3 was pal freezes on 9a black screen on test 9b thanks 4 your help
ps2 v9
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09-06-2008, 06:33 PM
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Join Date: Jul 2008
Posts: 15
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(Pal Game) Rugby League 2 not working tested with 9 9a 9b 
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09-06-2008, 07:23 PM
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Join Date: Sep 2008
Posts: 2
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Can an ISO patched to ESR be installed to HD and still work with HDLoader?
A simple yes or no will suffice.
Thx.
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09-06-2008, 07:31 PM
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Banned
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Join Date: May 2008
Posts: 133
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Most likely, no!
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