""
All times are GMT +2. The time now is 11:29 PM.  

Go Back   PSX/PS2/PS3 Scene Newz > PlayStation2 Forums > PS2 Homebrew/Dev & Emu Scene > FreeVAST

Reply
 
Thread Tools Display Modes
  #3126  
Old 09-03-2008, 09:59 PM
dlanor dlanor is offline
Contributor
 
Join Date: Sep 2004
Posts: 4,773
Quote:
Originally Posted by solidus27 View Post
Yeah that was what I wanted. I thought that I could include some files of something on the SYS-Conf folder or somewhere so I could launch uLaunchELF from the PS2 menu.
If all you really wanted was to boot uLE, then I think your modchip can do it, as it is a Matrix Infinity clone with support for Dev1 booting. But it can't let you choose to do it in the Sony menu, like FMCB does.

Instead you either have to setup the chip to use Dev1 booting by default, or you have to press a button (read your mod-chip docs) to override the current default to use Dev1 instead.

Dev1 booting normally means that you launch a program stored as "mc0:/BOOT/BOOT.ELF", which is exactly how FMCB installs uLE. (Not a coincidence...)

Best regards: dlanor
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3127  
Old 09-03-2008, 10:32 PM
JNABK's Avatar
JNABK JNABK is offline
Guest User
 
Join Date: Sep 2004
Location: NTSC
Posts: 1,298
Quote:
Originally Posted by jimmikaelkael View Post
Pad delay can be set to 0 in next release.
I make it detect if it must use the 900ms delay or not.
This security is now hardcoded.

To have an up to date of configurator, I must tell suloku, what changes have been done.
I've not PM'd him yet...
I've updated the Pad Delay popup page with this info.

And i will add the info about the BOOT.ELF check for the installer too. Thanks for adding that! Im sure a lot of noobs will appreciate it.
__________________
PS2 Skins Gallery

PS2 Consoles:
V4 - unmodded (2)
V5 DMS4 Pro SE
V9 CC 2.0 SLE
V16 Silver - unmodded

Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3128  
Old 09-03-2008, 11:23 PM
thczero13 thczero13 is offline
Registered User
 
Join Date: Jul 2008
Posts: 5
euhhhh license of what is allowed, and what is forbidden for a "exploit" that is long ago already had be done and what about memento without ripping that apart you never figured how you could make it done

and what is the difference of 1.5 sources+launcher2+osdmod3 with the new 1.6

so the only license i could think off is that jimmikaelkael and neme name should be appear somewhere readeble on screen maybey dlanor too because some ule code is included too soluko gets honors through his config-app , ffgriever has his logo already implented a bit to big Loading screen a small logo with loading text was sufficient

and making to much options will take away the fun for using them its got completed when it reached de osdmod with the 10 options the auto-dvdv will make it 100%


but respect to all who were and are really involved
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3129  
Old 09-03-2008, 11:31 PM
JNABK's Avatar
JNABK JNABK is offline
Guest User
 
Join Date: Sep 2004
Location: NTSC
Posts: 1,298
The point of a license is to inform anyone who wishes to take the program and alter it that there are restrictions being placed on what you are permitted to do with said program. Failure to comply with the license gives the owner(s) the right to seek legal action against those who would otherwise violate that license agreement.

Its not about putting a name on the program for getting credit, thats done with the logo already.

Quote:
Originally Posted by thczero13 View Post
euhhhh license of what is allowed, and what is forbidden for a "exploit" that is long ago already had be done and what about memento without ripping that apart you never figured how you could make it done
Actually this project started with codeJunkies 64MB memory plus program. Yes memento was 'studied', but it has surpassed memento's abilities and doesnt use anything belonging to them, so it belongs to the developers of the project and nobody else can claim it as theirs.
__________________
PS2 Skins Gallery

PS2 Consoles:
V4 - unmodded (2)
V5 DMS4 Pro SE
V9 CC 2.0 SLE
V16 Silver - unmodded

Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3130  
Old 09-04-2008, 12:17 AM
solidus27 solidus27 is offline
Banned
 
Join Date: May 2008
Posts: 133
Quote:
Originally Posted by dlanor View Post
If all you really wanted was to boot uLE, then I think your modchip can do it, as it is a Matrix Infinity clone with support for Dev1 booting. But it can't let you choose to do it in the Sony menu, like FMCB does.

Instead you either have to setup the chip to use Dev1 booting by default, or you have to press a button (read your mod-chip docs) to override the current default to use Dev1 instead.

Dev1 booting normally means that you launch a program stored as "mc0:/BOOT/BOOT.ELF", which is exactly how FMCB installs uLE. (Not a coincidence...)

Best regards: dlanor
I do know about Dev1 and I've been using it for quite some time, but I browse alot between PS2 menu/browser and uLaunchELF, and I have to restart the PS2 everytime I want to go to uLE again!
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3131  
Old 09-04-2008, 01:07 AM
dlanor dlanor is offline
Contributor
 
Join Date: Sep 2004
Posts: 4,773
Quote:
Originally Posted by solidus27 View Post
I do know about Dev1 and I've been using it for quite some time, but I browse alot between PS2 menu/browser and uLaunchELF, and I have to restart the PS2 everytime I want to go to uLE again!
In that case FMCB is the only cure, as it is the only homebrew method that allows you to restart homebrew elfs after using the Sony MC browser, without restarting the console by physical reset or power_on.

Best regards: dlanor
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3132  
Old 09-04-2008, 04:13 AM
hackoba hackoba is offline
Registered User
 
Join Date: Nov 2006
Posts: 18
@Bootleg:
OK I'm cool now, sorry I'm so sentive.

@dlanor:
Thank you for explaining about childproofing of the browser, I understand now.
Thank you..your a good man.

God Bless all you guys involved in this project.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3133  
Old 09-04-2008, 12:12 PM
jimmikaelkael jimmikaelkael is offline
Moderator
 
Join Date: Mar 2008
Posts: 363
Quote:
Originally Posted by thczero13 View Post
euhhhh license of what is allowed, and what is forbidden for a "exploit" that is long ago already had be done and what about memento without ripping that apart you never figured how you could make it done

and what is the difference of 1.5 sources+launcher2+osdmod3 with the new 1.6

so the only license i could think off is that jimmikaelkael and neme name should be appear somewhere readeble on screen maybey dlanor too because some ule code is included too soluko gets honors through his config-app , ffgriever has his logo already implented a bit to big Loading screen a small logo with loading text was sufficient

and making to much options will take away the fun for using them its got completed when it reached de osdmod with the 10 options the auto-dvdv will make it 100%


but respect to all who were and are really involved
You're just far of truth...
FMCB is not a rip of Memento.

Memento just inspired us, but our researches were more based off DVD player update. Man where did you see that memento can generate a valid magicgate ID for all memcards ?
where did you see that memento can Inject the file of your choice ?
where did you see that memento is FREE ? (I mean both price & code, EDIT : & I just think memor32 and memento are both linked...)

And finally where did you see that FMCB can run backups ? Credit for ESR goes to ffgriever.

Maybe you believe that all comes chewed to our mouth... pshh

Sure that some code is borrowed to uLE, and Dlanor & EP gets credit for that.
This borrowed code is just some useful functions, yeah
But without the whole injecting and ID generating code... It doesn't boot the ps2.

Sure too that Credits for the configurator goes to suloku, but the configurator is an external ELF, I just wait suloku (and not soluko or sudoku like I read sometimes) add credits to his program

Last edited by jimmikaelkael; 09-04-2008 at 12:34 PM.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3134  
Old 09-04-2008, 12:29 PM
TnA's Avatar
TnA TnA is offline
Registered User
 
Join Date: Apr 2005
Location: Germany
Posts: 1,718
Quote:
Originally Posted by thczero13 View Post
euhhhh license of what is allowed, and what is forbidden for a "exploit" that is long ago already had be done and what about memento without ripping that apart you never figured how you could make it done
The only thing Memento was used for, was studying how the MG-Exploit work.
FMCB itself is a Standalone-Loader, which doesn't rely in any way to the MG-Exploit itself (except, that it uses it to start automatically,...).

Memento is in fact illegal (in most countries), because they share part of Sony-Code in there Memor32-Flashes,...
(That depends on how the MG-Exploit is created,...)
That's what was discovered on this forums and since that, I never saw a Memento-Update,... lol

...and as Memento NEVER was in ANY relation with the Memor32-Cards ...and Memento was a "free hacker team"...
...we also could hack and share it, if we want... Don't know, if there was a license, that denies that,... ^^
(*Edit.2: )

The FMCB-Installer, which build the osdmain.elf, doesn't come with ANY copyrighted files and is also "open-source".
All FMCB-Parts,... The FMCB-Installer, which holds the (MGX-)installer-routine, to create a valid "osdmain.elf", the FMCB-Loader itself,... (ESR not, because it is his own "module",... Same to the configurator,... They extend FMCB, but also mustn't be installed,...)

About, what you talking a rip-off from Memento,...

FMCB is totally written from scratch,... There was NOTHING ripped from memento.
There was only the final encrypted memento-fw-files, which gets studied, to recreate the MG-Exploit "per hand" (how to encrypt a custom PS2-OSD- and/or PS2-DVD-Upgrade.). <-- Edit: As Jimmi mentioned, the DVD-Player-Upgrade-Discs were more useful here,...
FMCB is also compatible with (nearly) all PS2-Versions, where Memento just works in a few MagicGate-Regions,...

Was there any real rip from Memento?
The only thing, I could remember, was that someone finds the args SkipMC in Memento-Flash and we could use it now in FMCB.
But that wasn't a rip, it was a little Argument-String, beside OSDSYS-Execution-Algo.
It was readable and so on "addable",... FMCB sends "args" to OSDSYS, to permit some options, or to jump the Sony-Logo, or these things,...


Quote:
and what is the difference of 1.5 sources+launcher2+osdmod3 with the new 1.6
I didn't get, what you mean.
1.6 is more evolved, than 1.5. Not only the loader evolves, but also the installer,...

Quote:
so the only license i could think off is that jimmikaelkael and neme name should be appear somewhere readeble on screen maybey dlanor too because some ule code is included too soluko gets honors through his config-app , ffgriever has his logo already implented a bit to big Loading screen a small logo with loading text was sufficient
Jimmi could even leave it closed source,...
FMCB is a standalone-loader,... It is in no relation, to Memento,... It is Open-SRC,... and it is written from scratch,... Need to know more?

There are just a few easy things you must follow, when agreeing the FMCB-License,...

Quote:
and making to much options will take away the fun for using them its got completed when it reached de osdmod with the 10 options the auto-dvdv will make it 100% but respect to all who were and are really involved
I think, the scrolling is good "as is" (that's a part of what the license say,... "...take FMCB as is,...").
But I agree,... We maybe not need every "nonsense"-function (in OSD and core).

But afaik, Neme didn't really implemented functions, that are "nonsense" to osdmod3 and I doubt, Jimmi will implement it to final, if it is a pure fun-option,...



Edit: Jimmi was faster,...

(* Edit.2: I'm with you Jimmi,... But as long as they "BOTH" stated their-self, that they have no relation to each other and afaik Memento doesn't have a license, we are free to do what we want in this case,... )
__________________
PS2 V7, DMS3 V2 (FW:2.4Beta7), SONY BBA, Seagate Baracuda 200GB-HDD, my AIO 0.5
PS2 V7, CC1.0 (FW:34 hacked v2 BM:2.1.6), SONY BBA, Maxtor DiamondMAX9 PLUS 160GB-HDD, My AIO 0.5, Sony-Linux, xRhino-Linux

2xSony MC 8MB
MAX 16MB/Datel 16MB with Boot-CD
MAX 32MB/Datel 32MB *I found it!*

Last edited by TnA; 09-04-2008 at 12:49 PM.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3135  
Old 09-04-2008, 09:23 PM
thczero13 thczero13 is offline
Registered User
 
Join Date: Jul 2008
Posts: 5
relax everbody its not a flame

I cant's see that i wrote that fmcb is a ripoff

but the word ripping that i wrote in that alinea is meant as study altering modding disassembele

and i followed the threat a while an even read lost pages from ps2-scene which you can find in the beginning of this topic

and what i understand from what i reading is

it is a original ps2 function (looking for a specific file in mc at bootup)
someone has it in the beginning of the scene but never released it
Vast memento datel were the first who used that function
JIMMIKAELKAEL studied hard and was able to create it without illigal use of ps2code after a while and even made it availible for almost every ps2-mc
and shared it with the ps2 community
Other members improved the function example neme osd , soluko fmcb-config
dlanor ule


License isseu got up after people make way too much profit of the hard study from nice people little award is allowed but no overkill so bmp2c screens apear to block the moneymakers (and i think if you want you can make it even harder to mod the bootscreens i am no coder or whatever)

but it looks weird to me to license something that is availible and shared by yourself without license notes and with this i mean the code to mc-id etc is availble in the 1.5 sources not that i encourage unwilled use of it


and oke i'm sorry ffgriever has his own topic but was more example for difference in bootscreen and not the esr function if you read that alinea

and for the rest too much options is overkill but that is mine opinion or thoughts

and let we go futher with nice improvements for the community then get stucked at weird opinion thought of license from a forumreader like me
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3136  
Old 09-04-2008, 09:26 PM
drcatj18 drcatj18 is offline
Registered User
 
Join Date: Sep 2008
Posts: 71
Which Is The Easiest To Install/Use?

Free MC Boot
Memento
ESR

I Currently Use Memor32 With ESR Seems The Easiest. "FMCB" You Have To Edit OSD And Whatnot. So What Does Everyone Else Think? I Heard It Can Be Launched From PS2's With Dead Lasers... Is This True? Can I Get All The FACTS Please Before I decide To Change To "FMCB"
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3137  
Old 09-04-2008, 09:35 PM
jimmikaelkael jimmikaelkael is offline
Moderator
 
Join Date: Mar 2008
Posts: 363
Quote:
Originally Posted by thczero13 View Post
JIMMIKAELKAEL studied hard and was able to create it without illigal use of ps2code after a while and even made it availible for almost every ps2-mc and shared it with the ps2 community
No need to put my name in upper case !
I was not working alone, Neme is part of this project.
Without him, no FMCB at all...

Quote:
Originally Posted by thczero13 View Post
but it looks weird to me to license something that is availible and shared by yourself without license notes and with this i mean the code to mc-id etc is availble in the 1.5 sources not that i encourage unwilled use of it
No official FMCB release is under license afaik. The next will be.
And when it will be published, older sources will be removed.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3138  
Old 09-04-2008, 11:46 PM
dlanor dlanor is offline
Contributor
 
Join Date: Sep 2004
Posts: 4,773
Quote:
Originally Posted by drcatj18 View Post
Which Is The Easiest To Install/Use?

Free MC Boot
Memento
ESR

I Currently Use Memor32 With ESR Seems The Easiest.
It probably is one of the easiest ways to get started, as it provides a direct link for using a PC to store files on the MC. But once you have homebrew programs running, by any means at all, that sort of thing is easy even with normal memory cards.

Quote:
"FMCB" You Have To Edit OSD And Whatnot.
No. You don't have to edit anything manually, except that you have to prepare the installer package correctly (adding the files that are not part of FMCB). The 'editing' of the OSD menu is then handled automatically by the installer. Editing the setup manually is an option that you can choose to ignore if you don't want it.

Quote:
So What Does Everyone Else Think?
I can only speak for myself, and I say that in my opinion FMCB is the best homebrew boot method ever released. And that includes all the commercial ones.

Quote:
I Heard It Can Be Launched From PS2's With Dead Lasers... Is This True?
Yes, many users have now revived PS2 consoles that they considered 'dead' simply because their lasers were dead. With FMCB the main booting is independent of any disc, so the laser is not involved in this boot method.

Quote:
Can I Get All The FACTS Please Before I decide To Change To "FMCB"
All the facts is asking a bit much, as I don't have that kind of time to spend on a single post, but most of the facts are already available in various threads here, especially those that lead on to proper tutorials. Browse around a bit, read some tutorials, and I'm sure you'll soon know enough to come to a decision.

Best regards: dlanor
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3139  
Old 09-05-2008, 01:09 AM
suloku suloku is offline
Undead WU
 
Join Date: Apr 2005
Posts: 469
Quote:
Originally Posted by jimmikaelkael View Post
Sure too that Credits for the configurator goes to suloku, but the configurator is an external ELF, I just wait suloku (and not soluko or sudoku like I read sometimes) add credits to his program
I didn't really get this, if you meant adding something like ESR's and fmcb's splash screens, I can add the credits at the "select X/O" screen, I haven't add any credits because I didn't want to retard the booting, but now there's a lot of space in that screen for the credits

But anyway I won't add any image, just a new square with text ^^
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3140  
Old 09-05-2008, 02:44 AM
JNABK's Avatar
JNABK JNABK is offline
Guest User
 
Join Date: Sep 2004
Location: NTSC
Posts: 1,298
Quote:
Originally Posted by suloku View Post

But anyway I won't add any image, just a new square with text ^^
Aww.......wouldnt ya rather me make ya a nice 'Free McBoot Configurator' image?


....maybe like this....
Attached Thumbnails
Click image for larger version

Name:	configurator_logo.jpg
Views:	138
Size:	15.2 KB
ID:	14517  
__________________
PS2 Skins Gallery

PS2 Consoles:
V4 - unmodded (2)
V5 DMS4 Pro SE
V9 CC 2.0 SLE
V16 Silver - unmodded

Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3141  
Old 09-05-2008, 06:07 AM
Neme Neme is offline
Registered User
 
Join Date: Apr 2005
Posts: 89
Quote:
Originally Posted by thczero13 View Post
what about memento without ripping that apart you never figured how you could make it done
Memento did nothing related to installing to standard memcards, so there was no point in ripping that apart. As jimmi said we studied the DVD update discs (and did rip them apart ).
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #3142  
Old 09-05-2008, 11:24 AM