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SNES now has HDD support
SNES now has HDD support –
I guess what I'm about to write fits somewhere in between: PS2 Homebrew/Dev & Emu Scene and IDE HDD Game Compatability Discussion
What will it take to make HDD patches for different PS2 games?
It's very nice to have HDLoader, but some games do not work, what would it take to make patch a game so that it would run inside an ordinary partition?
- Sample.iso 2.5GB( after removal of junkdata such as padding )
- go into uLaunch make a 2.5GB partition
- copy all the files from the Sample.iso
- patch the elf[s]
- Launch elf from hdd0:+Sample\gamePatched.elf
I'm sorry, but what does this have to do with SNES? As per your question, writing a patch means knowing the offsets in the file that you need to hex. Basically you need pretty heavy knowledge of debugging and hex editing, as you will be looking for specific offsets that you can edit to change the function of the executable, or other files.
Such a scheme would have no chance whatever of working, for any game at all, unless it is combined with a complete device driver loader/emulator of the kind incorporated into all existing non-CDVD PS2 game loaders.
Originally Posted by barf
USBExtreme, HDLoader, and ToxicOS, they all have that in common, though the details and quality of the implementations differ.
The reason why such extreme methods are needed is that the PS2 does not have a resident operating system, nor even one loaded from disc. All it does have is a BIOS and a collection of IO drivers, which each program started must load anew. Most games start such loading by using the BIOS ROM, but then switch to loading drivers from the CDVD drive (so it must be emulated), and those drivers may even include new ones that affect that very drive and how it will be used for later in-game file access. And this in turn requires even more complex emulation and driver patching.
If you're looking for a simple solution, then think again, because no such solution can work. What's needed is essentially to repeat the same kind of development that led to HDLoader, and to be honest I don't expect that to happen. Perhaps if someone has been working on it 'behind the scenes', so that it's near release quality as we speak, then it may happen. But I don't expect anyone to now start, and then really complete, such a project.
I too would like it to happen, sure, but I don't believe that it will.
Btw: I too am curious as to what the heck this has to do with the SNES you mentioned in the thread title.
Best regards: dlanor
Binary hacking of loader mechanism
Originally Posted by dlanor
I was hoping for some nice HDFixes...