need help in debugging ps2 titles
i would like to know what kind of setup and software i'd need to properly debug ps2 titles to try and get some titles working. i'm quite adept at low-level asm debugging on the pc, but i don't know how exactly to do this with a ps2 game.
do you use pcsx2 and hook in there somehow? any changes or tweaks i've made to elf files have involved disassembly, guesswork, trial and error. but it'd be nice to monitor a game in real time to see what's really happening.
just like crazyc has found issues with some games where at some point the game points to a void* buffer that doesn't exist and you've fixed that (ala ratchet and clank). my question is: 'how the hell did you figure that out?' 'what's your setup?'. perhaps some of you guys have ties to or are part of real development companies with real development ps2's, etc.
in any case, i'd just like to know what i'd need to set this up (software, hardware, etc) so i can perhaps be of assistance in getting some games working.
you never know until you ask :)
thanks in advance for any help you guys can lend on this subject