Forum: IDE HDD Game Compatability Discussion - Discussion and information about game compatibility issues related to IDE HDD game compatibility.


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Thread: Monster House PAL
  

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  1. #1 Monster House PAL 
    <__> is offline Registered Insomniac
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    Not working as far as I can tell, tried all the usual mode combos with no luck, just black screen of death.
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  2. #2  
    <__> is offline Registered Insomniac
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    I had a look at the iso and found a couple of unusual files, ENGINE.INI which I opened in notepad and found this...

    MaxFPS = 50
    DisplayMode = PAL
    JoystickPressureSensitivity = TRUE
    LocalStream = FALSE
    ProgressBarTopLeftX = 0
    ProgressBarTopLeftY = 0
    ProgressBarWidth = 512
    ProgressBarHeight = 512
    ProductCode = BESLES-54215
    LoadMemorySize = 17300000
    WorkMemSize = 0x00030000
    PS2DMASize = 0x120000
    ReservedAudioMemory = 143376
    AudioReservedRamSize = 32768
    DisableSoundEngine = FALSE
    DeepZBuffer = Yes
    Language = EN
    DefaultLanguage = EN
    AvailableLanguages = EN-ES-DE-FR
    ChimeraEnvPolyRadius = 0.01
    AudioRamSize=2076655
    StartingGameName = MHOUSE
    StartingLuName = LU_GAME
    ParticlePoolSize = 2048
    ParticleEmitterPoolSize = 1024
    MultiTapPort1 = FALSE
    MultiTapPort2 = FALSE
    MatrixPoolSize = 250

    and ENGVER.TXT which had this...

    EgineID: 3.2.3018
    Symbols: na

    and also a file called LUSIZES.TBL which had a million enties just like this one...

    "mhouse\ch07rma\es\ch07rma.ps2"=2128

    I checked and sure enough the size of ch07rma.ps2 was 2128 bytes.

    I don't know if any of you coders can see anything there that could possibly be a quick fix?
    Last edited by <__>; 08-21-2006 at 05:56 PM.
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  3. #3  
    CrM
    CrM is offline Registered User
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    something of this game is known ?????
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