The above video goes away if you are a member and logged in, so log in now!
Transfer Speeds –
What causes the slow transfer speed of games compared to the Xbox which achieves around 10MB/s with Quix compared to the PS2 (0.7-1.0)
Is it a hardware problem or just the development stage of apps like HDL_Dump and will we see xbox speeds in the future?
i tihnk it's just the code heh...
i also notice the ps2 will crash wen u FTP multiple connections to it >_< so make shure u send or download stuff one by one lol
mayb the ps2 can't capable of multitask'n? heh as u no it's not a computer like the xbox :-p
its the inherent design of the ps2 and the way the Network adapter interacts with the databus. this has been discussed before, it has nothing to do with the coding of hdl_dump.
i don't think this is a hardware limitation, because when using sony linux kit ftp, i can get 3-4 MB/s (only limited by my 16-bit pcmcia network adaptor).
I agree. Most likely there are two main 'bottlenecks' causing this speed limitation. One is the TCPIP implementation of PS2Dev, and the other is how that TCPIP API is used by the client programs (ExecFTPs, HDL_Dump, etc).
Originally Posted by amuront
That is not to say that any of this software is badly coded though, it's just that TCPIP efficiency is a very tricky subject. Even the slightest change to the TCP handshaking methods can affect throughput drastically, and seldom in the direction we'd like it to go. I'm not involved in coding this stuff for the PS2 myself, but I've done similar coding for other hardware, so I know a little about how tough it can be, especially if you are getting close to the limits of the hardware.
Best regards: dlanor