Forum: IDE HDD Discussion - Discussion about the use of the IDE HDD Interface and hdloader related discussion.


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Thread: hdl_dump 0.8.2 released
  

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  1. #1 Exclamation hdl_dump 0.8.2 released 
    LordBoGaMi's Avatar
    LordBoGaMi is offline Member
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    hdl_dump 0.8.2 release notes
    ============================

    build options
    -------------

    Build options for hdl_dump.exe and hdl_dumb.exe are irrelevant,
    since most of the options are now selectable via config file.

    hdld_svr.elf is compiled with the following options:
    - against PS2SDK CVS dated 2005-04-22;
    - (AFAIK) 48-bit ATAD support included.

    Config file
    -----------

    On Windows builds config file is located in
    %HOMEPATH%/Application Data/hdl_dump.conf
    on Unix/Linux builds (including wine/winelib one) it is
    ~/.hdl_dump.conf

    Remember, that config file should not be modified while hdl_dumb
    is running, as it will over-write your changes upon exit.

    Sample config file:
    --- cut here ---
    "disc_database_file" = "C:/Documents and Settings/b.../Application Data/hdl_dump.list"
    "enable_aspi" = "yes"
    "last_ip" = "192.168.0.10"
    "limit_to_28bit" = "yes"
    "partition_naming" = "toxicos"
    "use_compression" = "yes"
    --- cut here ---

    Config file is pretty self-explanatory, but you should use C-style escapes
    inside, such as "C:\\blah" instead of "C:\blah".

    Disc compatibility database
    ---------------------------

    Disc database file could be placed whenever you wish, but do not
    forget to put its full path in the config file.

    The format of that file is as follows:
    "startup file" = "game name[;flags]"

    Example:
    --- cut here ---
    "SLES_506.72" = "Baldur's Gate - Dark Alliance;x"
    "SCES_504.90" = "Final Fantasy X;0x00"
    "SLES_518.15" = "Final Fantasy X-2;+3"
    "SCES_502.94" = "Gran Turismo 3 A-spec"
    --- cut here ---

    There are several ways to specify compatibility flags:
    `x' - game is incompatible; hdl_dumx would warn you in such case;
    "0xNN" - hexidecimal C-style;
    "+X[+Y[+Z[...]]]" - separate bits;
    `0' is treated as clear all flags.

    CHANGELOG 0.8.1 => 0.8.2
    ------------------------
    + both - hdl_dump and hdl_dumb - are now configurable in run-time
    (as opposed to build-time)
    + GUI supports file-based compatibility list
    + GUI has been extended to allow up to 8 compatibility flags
    + GUI is partially compatible with wine and winelib
    (networked installations from an image file works fine)
    + new `install' command for hdl_dump that is "fire and forget"
    if the game is in the compatibility list
    + few minor usability fixes
    Download from http://hdldump.psx-scene.com
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  2. #2  
    <G>
    <G> is offline Administrator
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    Quote Originally Posted by LordBoGaMi

    Thanks, I just copied your post over to the news forum and credited you for the news.
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  3. #3  
    spoiled is offline Member
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    Anyone managed to compile this on FreeBSD? If so, how? and with which version of FBSD? Thanks
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  4. #4  
    jackielo is offline Member
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    LordBoGaMi,

    We still wait your GUI. Do you have a plan to finish it?

    Jackie
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