
Originally Posted by
dlanor
Sarcastic ? Not at all.
It was merely intended as jocular, but if you want to read something else into it that's your own problem.
In any case, you must expect some joking around, when you specifically request a networking solution where one of the participant machines must run no software for the used protocol, which is what you asked for. Such a solution is simply impossible, and thus an automatic invitation for jokes.
----- snip ----- re: The need for HDL_Dump on the PC and for hdld_svr on the PS2
It has no bearing. Regardless of the mod or exploit or whatever used to boot stuff on the PS2, you always need software at both ends that implement the mutual transfer protocol.
On any media at all that is accessible to your PS2 software, so that you can place it there and launch it from that location. I don't recommend launching it via network from a PC (though that is possible), as it could cause an init problem for the PS2 network drivers. But apart from that any device accessible from uLaunchELF should work fine for it, so that includes mc0:, mc1:, hdd0:, cdfs:, and mass:. (Or putting it in other terms, PS2 Memory Cards, HDD, CD/DVD discs, USB mass storage devices.)
I have even launched that server without uLE, using a CD ISO installed as an HDLoader 'game'.
For most homebrew stuff network installation (both physical and software-wise) is independent of whether or not you also use the same connection for online gaming. Such games use their own setup procedures and store their setups differently. None of the advice I've given is specific for online use.
HDLoader itself contains no networking code, so it doesn't benefit directly, but only indirectly from your ability to install HDL games via network.
uLaunchELF does have networking support, so the same networking setup will allow you to use those features, although those still require some PC software running at the other end. That software varies depending on the protocol to be used. With the FTP server of uLE you'll need to use some FTP client on the PC to access it, and for accessing the host: device (networked PC folders) from the uLE FileBrowser, you'll need to run PS2Client with a proper setup on the PC. However, none of that is mandatory, so it can wait until you're more familiar with this stuff.
Best regards: dlanor