Forum: IDE HDD Discussion - Discussion about the use of the IDE HDD Interface and hdloader related discussion.


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Thread: Could Black Screen of Death Be No More?
  

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  1. #101  
    brianadam888 is offline Member
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    Quote Originally Posted by Fat_Mike
    Thanks but I have already tried the method you just described and I was able to see the menu but the demo would just give me a black screen. And I do use CDGENPS2 V3
    Initially I enabled ALL modes then I also get the BSOD.

    Later I disabled ALL modes and volia !!!

    May I ask the source of your demo? I heard SxxpNxxa version doesnt work.

    SCPH-30000 v4 (Jap), Origa Modded, AR2 v2.01(Jap), Network Adapter SCPH-10281 (U/C) , Maxtor HDD (DiamondMax Plus 9/160GB/ ATA 133), SCPH-50002SS (Satin Silver with DMS4EZi chip), Nintendo DS, Sony PSP-1000K
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  2. #102  
    Fat_Mike's Avatar
    Fat_Mike is offline The Kwisatz Haderach
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    Giving the name of the place would be considered posting warez. I finaly managed to make it boot correctly. I redid everything without any of that relinking non-sense and at first it gave me a black screen so I tought that it was because I forgot to enable the mode. So I restarted the PS2 but I started the game quickly forgetting to enable any mode once again and to my surprise it booted correctly:P Go figure

    Edit: Look like I spoke too quickly, I just started a game and the game now give me a black screen after the MGS3 menu. No mode let me play the demo. You must be right about that version not working.
    Last edited by Fat_Mike; 10-03-2004 at 11:24 PM.
    "Video games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music."
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  3. #103  
    strikeuk is offline Member
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    I got mine in an iso format and i just use LordBogami hdl_Dump to copy the iso to my drive. I don't even need to select any modes to start the game. Could it just be the version of MG3 game you have that was ripped is actually not working at all? BTW i got mine from a torrent site and it's 419MB compressed.
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  4. #104  
    JammaNET Guest
    i'm looking at the SLUS_XXXX.XX file from Star Wars Battlegrounds (from my LEGAL backup of the game). I extracted the ISO portion of the disc as described in the first post (that means no UDF crap). Now - I'm using the hex editor XVI32 and searching VERY CAREFULLY through the SLUS_XXXX.XX file that in in the ROOT of the folder. First i was doing some vague searches such as 'cd' and there is plain old 'cd' mixed in with the hex all over the place. But i searched for the text 'search' and a some very interesing stuff came up. Starting at hex position 2EED2 and ending at 2F4CC there is reference to boot files. I'm not familiar with PS2 dev files but there is reference to libdvd libcd (libraries of course) also files linking to the DNAS shit (at hex address 2DCA8). But i'm a n00b when it comes to hex editing. It's interesting that DNAS shit would be in a boot file. I haven't seen that before in boot files for PC games when i've toyed around with those.

    LOOK IN THESE FILES - [the extracted iso files]\DATA\_LVL_PS2\TEST\TEST.LVL & TESTH.LVL - there is reference to these files that i KNOW are telling the PS2 to jump back and forth between files - I know this is at least ONE CHECK PHASE.

    keep in mind i'm a n00b with hex editing and i only have minimal knowledge in programming (C++ only.) but i KNOW i'm right about these files.
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  5. #105  
    <__> is offline Registered Insomniac
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    Quote Originally Posted by rumble_sushi
    how on earth can you halve the size of an ISO just by rebuilding it?
    With Starwars Battlefront all the data on the disc is given late lba addresses so the first half of the disc is blank with the data being on the second half of the disc,by rebuilding the .iso file you remove the late lba addresses so that big waste of space on the first half of the disc is removed so you end up with an .iso file thats half the size or in other cases if a game is say 1gig and the dvd can hold 4.5gig there will be 3.5gig of blank space at the beginning of the disc/.iso file.

    This also works with other games,Onimusha 3 for example was around 4gig and was closer to 2gig when rebuilt and the easiest way I have found to rebuild an .iso file is to open it with isobuster then got to save as... then just name it something different to the original and save,now when you check you will find the game is alot smaller than it was but still works fine

    I think this is a trick game developers use to stop people being able to play backup games with swap magic due to high TOCs when the games are acctually not that big.
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  6. #106  
    conbinboy is offline Registered User
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    Sorry about this but could somebody direct me to a thread that is about Cdgenps2 v3 ? I 've search and search and can't seem to find the attachment. All i could find was the 2.0 version. Thanks guys =)
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  7. #107  
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    scorcherboy is offline Member
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  8. #108  
    HaredX Guest
    Quote Originally Posted by Cyberskunk
    Just installed MX2002 PAL and it reads the MC and then plays through the entire set of intro movies and then BOSD when it should load the main menu..

    Is this the same for the NTSC version and if not does anyone have a copy of both to compare the differences
    yes, this is the same for the NTSC version.
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  9. #109  
    EspI69 is offline Member
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    WHEN I GO TO MAKE A ISO IMAGE OF SRS .....(AFTER I CHANGED SYSTEM.CNF FILE)
    WHEN IT MAKES THE ISO... IT GETS AN ERROR DOING THE ARCHIVE.ar FILE. IT SAYS
    ERROR IN FINAL LBA WHEN WRITING (FILE NAME) .... I TRYED THE LBA FIX BUT IT SAYS MUST BE SMALLER THE 1BG.... ANY THOUGHTS?

    AND I ALSO FORGOT TO SAY THAT TEH SIZE OF THE ARCHIVE.AR FILE SHOWS UP AT -14606.... (WITH THE NEGITIVE) IN USING CDGENPS2 V3
    NEW , v4 mobo , 400-C laser , Matrix infinity chip ,
    modded with 2 windows and painted white.
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    currently using , infinity manager ,hdd utility tools so i can save games to HD via the brower ,HDloader ,
    ps2menu-k w/ 160GB HD, and networked to PC for game transfers , and media player. damn i love my set up , thanks for the install THINKDIFF <done bussiness with him twice so far and the Mod installs are perfect. (highly recommend if your in NY)

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    (check forum for pics)
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    looking to start another project, holla at me if u got any ideas..
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  10. #110  
    Cyberskunk's Avatar
    Cyberskunk is offline PS3 Developers
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    Quote Originally Posted by JammaNET
    i'm looking at the SLUS_XXXX.XX file from Star Wars Battlegrounds (from my LEGAL backup of the game). I extracted the ISO portion of the disc as described in the first post (that means no UDF crap). Now - I'm using the hex editor XVI32 and searching VERY CAREFULLY through the SLUS_XXXX.XX file that in in the ROOT of the folder. First i was doing some vague searches such as 'cd' and there is plain old 'cd' mixed in with the hex all over the place. But i searched for the text 'search' and a some very interesing stuff came up. Starting at hex position 2EED2 and ending at 2F4CC there is reference to boot files. I'm not familiar with PS2 dev files but there is reference to libdvd libcd (libraries of course) also files linking to the DNAS shit (at hex address 2DCA8). But i'm a n00b when it comes to hex editing. It's interesting that DNAS shit would be in a boot file. I haven't seen that before in boot files for PC games when i've toyed around with those.

    LOOK IN THESE FILES - [the extracted iso files]\DATA\_LVL_PS2\TEST\TEST.LVL & TESTH.LVL - there is reference to these files that i KNOW are telling the PS2 to jump back and forth between files - I know this is at least ONE CHECK PHASE.

    keep in mind i'm a n00b with hex editing and i only have minimal knowledge in programming (C++ only.) but i KNOW i'm right about these files.
    I noticed these references aswell, but apart from the DNAS i haven't been able to find similar references in any other SLES/SLUS/SCES files, perhaps this level check sequence is unique to Star Wars BF? This would explain why on an unmodified image the disc would start to spin then BSOD
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