testing now...
edit: ahhh super mario 2... the memories
works perfectlycheers KaylaKaze
![]()
|
|
|
|
Would you like to get all the new info from
PSX-Scene in your email each day?
Want to learn more about the team keeping you up to date with the latest scene news?
Read about them now! Check out our Developer bios, too! | ||
|
|
testing now...
edit: ahhh super mario 2... the memories
works perfectlycheers KaylaKaze
![]()
Last edited by HypERSoniC; 01-01-2005 at 07:04 AM.
hey kayla... me and the guys are wondering...... are you married?.... LOL thanks love.
so you still think that this can be done with the other EMUs of 7not6's?
If I can compile them, yes. I can't get the NES one to link (relocation truncated errors) and I haven't tried any others. I designed the code I used to be as universal as I could so that I could do the others easily. Unless someone can tell me how to compile NES, I'm thinking I'll try PCE next.
Married? No, but I prefer girls :-)
Good work fella!
thank you very much
to 7not6 as well of course.
great work! I'll post it in the news right now
edit: did you remove cdrom support from this version?
KaylaKaze,
I just tried your version, and I allow my self to give you my 2 cents feedback :
1. Why didn't you put any automatic detection for the video mode, meaning that people like me (with tv not supporting 60hz mode) must try to look into the rolling screen to find out how to switch to PAL 50hz mode.
2. With all my respects, the txt based gui is not cute (sorry).... I'm not saying that I would do better if I had to write a GUI api, but If you intend to update all 7not6 emulators with it, I think it would be better to have the gfx based one.
3. why did you rip off the cdrom support ? I beleived at start that this version will ADD hdd support for people having it, and not *ONLY* have hdd support. This way, you create two version to be maintained in parallel in case of evolution.
4. you should let the orignial readme in your zip file (with credit to the original author).
Else, of course very nice job on the hdd support.
evilo
That's the problem with software these days; everyone is so busy trying to make something cute they waste all their time on that and rush everything else and release crap. It's the whole style over substance thing that infests software these days and it's disgusting. I really don't feel like spending all day making graphics and fonts and putting them all nice and pretty when there's more important stuff to be done, especially when I'm not an artist in the first place. The original readme is in the file, except the HTML which is in japanese. Credit to both authors is in the splash screen. I ripped CD Rom support 'cause the other one has cdrom support and I didn't feel it was critical to keep it at for the moment. I plan to add it later. I've never used the CD and I didn't want to waste time trying to figure it out. I wanted to get this done ASAP so I could play it myself, not just release it. Since development was halted, I figured I'd either have that done or have the source out before parallel branches became an issue. As for the graphics thing, that's just an oversight. I thought it was set to AUTO but it wasn't. Would you like me to upload a fixed version or wait until CD support is done?
Good the hear that! I had a feeling that the first thing people would do to these emulators is infest them with nasty menus and Amiga tracker tunes. I like your GUI, but then I'm an old fart, "we only had monochrome in my day.."Originally Posted by KaylaKaze
| « Previous Thread | Next Thread » |