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Thread: What exactly does this mean?
  

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  1. #21  
    bongen is offline Registered User
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    Quote Originally Posted by KaylaKaze
    I spent a few hours today trying to figure out how to use configure under cygwin so I can see if I can port FCE Ultra.
    Perhaps you could see if it's worth porting the XBOX port of FCE Ultra to PS2 as it already is stripped of features unnecessary on a console etc. Perhaps it would be a more difficult task, i don't know.

    I think a good NES emu is the most wanted emu on the ps2 scene now, but after that, what do you think of porting a SNES emu? Seeing as SNES-STATION is afterall quite slow on some games, and also lack HD-support. And it's not updated very often. About a year ago, I think.
    And there is quite a few open source ones around, isn't there?
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  2. #22  
    totnak is offline Registered User
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    Hi Kayla I'm here again for some questions . I just want to know why when I put 800 roms in one partition the INFOGB and INFONES hangs on me? But when I make it just 100 rom it works. Do you think its about the emu or just the flashXP because whenever I'v finished transferring 100+ roms in one partition, when I click refresh on it it will say list error over and over again and wont show anymore roms.
    Last one is anyone knows anymore FTP prgz beside FlashXp? Thanks again !!!
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  3. #23  
    stayhye's Avatar
    stayhye is offline Member
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    thanks kayla for all the hard work you put in these projects. With all the know how you have, i'm suprised you don't do this for a living....or do u? This has been a good x-mas for me thanks to you, and happy new year to all at the scene.
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  4. #24  
    RyDaWg2k1's Avatar
    RyDaWg2k1 is offline Down with the Sickness
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    search for an ftp program called filezilla, its free and is as full-featured as many of those try and buy programs
    PS2 Specs - v7, 120GiG, LaunchELF MC Exploit w/ HDL, InfoNES, Execftp, PS2OS, and PS2Menu-K (all from HD)

    PSP Specs - PSP-1000k, 256mb Duo Pro
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  5. #25  
    <G>
    <G> is offline Administrator
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    Quote Originally Posted by RyDaWg2k1
    lol, yea, the sound on this emulator is awful. I loaded up some old school zelda action and picked up the sword right off the bat and the sound stuck for the rest of the time, lol, needless to say I muted it ...
    let us know when you have put up the src to fix the sound issues.
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  6. #26  
    KaylaKaze is offline ^^ Dreams in digital... Too much coding
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    I'm, a postal worker. I type addresses for a living I'd like to do coding but it's not an easy market, especially without a degree. Besides, what I do isn't that hard. It's the hardware emulation that's hard. I'm just writing the shell that goes around it.

    Do you know what exactly is the 'cause for the sound issues? I'm guessing that the processor is sending empty sound buffers when there is no sound on a channel, but that's just a guess 'cause of the way SjPCM holds or repeats the sound in places where I know there should be no sound.

    The roms issue could be a memory thing. The directory listing uses a dynamic array that assumes it'll never run out of memory. However, 800 roms shouldn't be enough to kill it. 4000 shouldn't be enough to kill it. How long didyou let it wait before assuming it was locked? Large directories can take a while to read.
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  7. #27  
    <G>
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    Quote Originally Posted by KaylaKaze
    Do you know what exactly is the 'cause for the sound issues? I'm guessing that the processor is sending empty sound buffers when there is no sound on a channel, but that's just a guess 'cause of the way SjPCM holds or repeats the sound in places where I know there should be no sound.
    I think pixel fixed that particular issue in ps2bor. however, sjpcm just isnt that great. I think raizor has been working on some sound stuff aswell as lukaz. There are only 2 viable scenarios for this situation. Overhaul SJPCM or write another from scratch.
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  8. #28  
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    About the sound. Is this one of those things that we are going to have to wait for the original author of the emu to come out with an updated version with the sound fixed or can anyone who wants to work on it fix it? But other then that, great job kaylakaze. I definitely appreciate all the effort you are putting in to get these emulators hard drive support.
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  9. #29  
    KaylaKaze is offline ^^ Dreams in digital... Too much coding
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    Well, if it's sending empty buffers, is there a way to run SjPCM_Pause() until the buffer is full again and then run SjPCM_Play() (or whatever it is, sound isn't my strong point)?
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  10. #30 KaylaKaze: Please check for PM 
    dlanor is offline Member
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    Quote Originally Posted by KaylaKaze
    Well, if it's sending empty buffers, is there a way to run SjPCM_Pause() until the buffer is full again and then run SjPCM_Play() (or whatever it is, sound isn't my strong point)?
    Would that really improve the sound ?

    I mean, if the interval is long enough for an empty buffer to be sent, then it is probably long enough to cause a lot of 'stutter' effects anyway. It must be better to check over the code of the emu core, to see if it can't be made to generate sound data with a more reliable rate.

    But I'm not nagging you to do that, by any means. Once you feel that the HD stuff is fine, and release those sources, someone else (with sound as his/her strong point) may continue with that part. That is the main strength of open source projects, after all, that many people can contribute.

    On a side note, and as indicated by my post title, please check your PMs. The one I sent you yesterday has some info on the compatibility of InfoNES, which I deem it important that you have ASAP. You don't have to respond at once or anything like that, but I'll feel better once my receipt list shows that you've read it.

    Best regards: dlanor
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