Nope, because DNAS ID is one thing, DISC-ID is another different thing.
DNAS uses the DISC-ID to identify the disc, but there's more stuff inside the DNAS module. People who want to circumvent the DNAS protection patch the DNAS module injecting the DISC ID of a legal copy of the game within a patched DNAS IOP replacement image.
Utility discs cannot be modified that way for two reasons:
The DISC-ID is required to be in the disc, by the mechacon (DVD drive CPU) to decrypt the DVD player package which is stored on the disc in a special format.
The executable code on all utility discs are MAGIC GATE encrypted, which means they cannot be modified.
Like I said, there is no workaround these issues. :crazy:
My idea is install the DVD driver on one of my memory cards and send you a copy... then try to read your memory card ID with FMCB tools and try to "sign" it for you.
But then it's easier for you to look for someone who own the original PS2 HDD an the utility disc so that person can easily install the DVD driver in a memory card for you.
well i only know one guy with an official SONY HDD, but he's in Europe lol and doesn't have a utility disc with it since he just bought the linux kit and got the HDD with it. and i've asked all of my friends around here and none of them at all have a utility disc, and they certainly don't have any PAL update discs for my v3 either...
so the only thing for me to do is to go ahead with your idea to get a signed copy on my memory card. if you could do this for me l_oliveira i would be extremely grateful;. but again i have a PAL v3 as well as my US v1. what could be done for the v3?
For the PAL console, nothing.
And for the NTSC one it's a long shot as the DVD elf is scrambled on the disc. I would need to rig something on the PS2 RAM to get it during the install process.
In fact this is a issue mostly because all the security is hardware based, for things that run from the MC or HDD.
You can't get around it, you can't fool it, you can't change it. Well you can exploit it with trojaning (FMCB) but still it's using clean and encrypted valid data to launch FMCB.
well if possible i would still like to go ahead with this for my US v1. even if there is a low chance of success i would still like to try it, since it would be a fun experiment with the PS2 hardware. so are you up for it Mr. Oliveira? :P
Well I did try to sign "remotely" something here (faking the card serial number) and it didn't work.
So it's unlikely anything we would try could work. Would only be possible if someone were to code a tool for this.
i can run usb advance on scph18k.games play normally;
But on scph 10k the games try to load and there is "please wait" message and nothing else.
How to solve this issue?
thanks in advance.
to answer your question, the loading errors that you have experienced with usbAdvance are "not" related to the dvd-drive or it's firmware. the loading errors that you experienced are probably related to common game incompatibility issue that usbAdvance has.
Originally Posted by exwilliam
OPL v0.7 (openPS2loader) is the latest and best game loader for the PS2. the usb module/core capability to load games via an external usb hdd or a flash drive has an excellent rate of game compatibility in contrast to the lower rate game compatibility of usbAdvance (or usbXtreme) it has now been made totally "obselete/outdated."
i highly encourage you to visit the homebrew & dev forum for the official OPL thread to find the latest v0.7 build to download and to run. if you have any further questions about this then you will need to write a new thread "in the homebrew section" rather than here. make sure that you use the search mode to find answers for your questions before you post.
The 10k is incompatible with most homebrewn due to it's ROM program.
The kernel does not behave the same way as the newer kernel found on 18000 or newer consoles.
Neither HDL Open PS2 Loader or any other USB loader programs currently work on the 10k due to the reasons I stated above.
The 10k is mostly unusable for homebrewn.
so is there a way that i could replace 10k ROMs with another?
Is there any way to patch something or do anything else?
I would really love to make these 10k work with USB. I have a lot of them.
Any help is welcome.
It would have to be the EEPROM from another 10k. and you would really need a hot air station to do it properly.