Forum: PS2BOR: Beats of Rage Engine - Official forums for PS2BOr. Talk about the game engine, pak files and other related things here.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: Suggestions Thread
  

Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 29
  1. #1 PS2 Suggestions Thread 
    Kormann's Avatar
    Kormann is offline Pizza Power!
    Join Date
    Apr 2003
    Location
    Brazil
    Posts
    179
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Hello guys!
    Throw here some ideas/suggestions to improve this port of BOR for our lovely PS2.

    I'll start with two okay?
    1)I said to pixel once to add Hdd support in the future.. but if he cant do it now, there is a suggestion for others that want to help him to improve this port.

    2) I know that it may sound dumb but it would be nice to add maybe a LAN/Network play to the game. Why? Because we could play BOR with a friend that is far from you at home... so we could use xlink kai evolution vii to host a room and invite a friend there (I wasnt going to play this game on LAN, come on.. I have two pads :P), it would work almost the same as Kaillera client for some windows arcade/console emulators.

    Ok.. cya dudes next time!

    []'s
    Kormann
    Last edited by Kormann; 09-17-2004 at 08:47 AM.
    Reply With Quote  

  2. #2  
    Pixel is offline Monkey Coder
    Join Date
    May 2003
    Posts
    221
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    For the 1) I have no HDD, so, I can't test/port the actual code. But maybe it would work straight, thanks to the "where am I run from" detection code. Feedback welcome.

    For the 2), hum, well, that would eventually mean changing the internals of the engine. Rather a work for senile's team I'd say, but, well, in order to achieve that, one has to do "data synchronization". And I've never tried that in my own coding life
    Reply With Quote  

  3. #3 Smile  
    Kormann's Avatar
    Kormann is offline Pizza Power!
    Join Date
    Apr 2003
    Location
    Brazil
    Posts
    179
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by Pixel
    For the 1) I have no HDD, so, I can't test/port the actual code. But maybe it would work straight, thanks to the "where am I run from" detection code. Feedback welcome.
    Humm you mean installing it with hdloader?
    Cause I had a good idea.. (based in the same idea that i said to you once about dms3hddformat partitions in the first news about PS2BOR). I know that you dont have a spare HD for testing porpose (ok, but let me continue :P)... You could use "where am I run from" detection code to detect a BOR partition on hdd..
    For example.. the default partition name that PS2BOR.ELF would look for would be +PS2BOR (+ because it means that is a storage partition.. its the same type of partition used for pgen roms) and there would be PAK files that would be also detectable. And you ask me "how are you planning to exec PS2BOR.ELF" and I say "from DMS HDD Explorer" .. "But i said i dont have hd.. how i will test it?" I can help with it

    Quote Originally Posted by Pixel
    For the 2), hum, well, that would eventually mean changing the internals of the engine. Rather a work for senile's team I'd say, but, well, in order to achieve that, one has to do "data synchronization". And I've never tried that in my own coding life
    Thats a problem.. Senile team is excelent (I loved their game and i will love the next) but I doubt they would care about a network gameplay.

    []'s
    Kormann
    Reply With Quote  

  4. #4  
    Drakonite's Avatar
    Drakonite is offline Administrator
    Join Date
    Aug 2003
    Posts
    117
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by Kormann
    Humm you mean installing it with hdloader?
    Cause I had a good idea.. (based in the same idea that i said to you once about dms3hddformat partitions in the first news about PS2BOR). I know that you dont have a spare HD for testing porpose (ok, but let me continue :P)... You could use "where am I run from" detection code to detect a BOR partition on hdd..
    No, he means that if you put it on the HDD and use something like PS2MENU to run it (I'd assume DMS HDD explorer as well), it might work already, as it checks the path it was run from to load the files from.

    For example.. the default partition name that PS2BOR.ELF would look for would be +PS2BOR (+ because it means that is a storage partition..
    Actually, the + means it's a shared partition, and not everone agrees we should be doing it... but it's become sorta the defacto standard since the main partition tool uses it...
    Reply With Quote  

  5. #5  
    Pixel is offline Monkey Coder
    Join Date
    May 2003
    Posts
    221
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Drake is right, and, bor won't ever work with hdthing.
    Reply With Quote  

  6. #6 PS2  
    Kormann's Avatar
    Kormann is offline Pizza Power!
    Join Date
    Apr 2003
    Location
    Brazil
    Posts
    179
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by Pixel
    Drake is right, and, bor won't ever work with hdthing.
    Sorry for my dumb question.. Did you say it wont EVER work with HD?

    I'm curious, did you compress BOR.ELF with ps2-packer? Or is it uncompressed already?

    And Drakonite I said to PS2BOR mods use +PS2BOR partition (common/shared partition) because it would be easy to send mods through ftp with execftps

    []'s
    Kormann

    EDIT: Tried with HDLoader but it hanged at Disclaimer screen.. now trying as E P did.
    Last edited by Kormann; 09-18-2004 at 09:11 PM.
    Reply With Quote  

  7. #7  
    E P
    E P is offline Member
    Join Date
    Sep 2004
    Posts
    985
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Likes Given
    0
    Likes Received
    14
    Well Pixel I tried BOR on the HD. I loaded it using PS2MNU-K and it works great. Took three attempts to get EXECFTPS to transfer that large pak file to my +MAIN partition. Hopefully the bugs with EXECFPTS will be worked out soon. Anyway no sound problems that I was aware of and I played to stage 6 on easy until I died. I really could use rapid fire as my fingers get tired after a while that and no analog hurts. Sorry, I can't speak for how the game is supposed to play as I have not played BOR until today.

    Anyway thanks for opening this game up to the ps2 homebrew scene, as I probably never would have been able to play it on my console.
    Reply With Quote  

  8. #8  
    Pixel is offline Monkey Coder
    Join Date
    May 2003
    Posts
    221
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I mean it won't work with either hdloader or hdadvance

    Thanks E P for the great news

    And, hum, maybe if you're smart enough, you could find how I managed to finish up the game without beeing an hardcore gamer ^_^

    And no, I didn't compress the binary.
    Reply With Quote  

  9. #9  
    Kormann's Avatar
    Kormann is offline Pizza Power!
    Join Date
    Apr 2003
    Location
    Brazil
    Posts
    179
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Pixel.. I tested with DMS3HDDxplorer:
    pfs:/__BOOT/PS2BOR.ELF
    pfs:/__BOOT/bor.pak
    and it didnt work buuuuuut after it i tried to execute PS2BOR.ELF with PS2MNU-K and it worked 100%

    Great job with your port Pixel.. Honestly your port is smoother than Neil's port.
    I hope you port the next senile game in the future for ps2 too

    (Loading from HDD is better .. thank you E P)

    The only glitches that I noticed on PS2BOR until round 4 (im playing now hehe) are some gfx glitches that are linked to the fonts (like score and time). The rest is perfect

    []'s
    Kormann
    Reply With Quote  

  10. #10  
    Pixel is offline Monkey Coder
    Join Date
    May 2003
    Posts
    221
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Yeah, I noticed that glitch as well. I quite don't know where it comes from exactly, but I suspect some non-reentrant problem into printf or something similar...
    Reply With Quote  

Page 1 of 3 1 2 3 LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •