Well, to "conmemorate" the release of this new versión, i want to you see this:
Code:
Game Name
Converted by
Bugs
Neonopanemon
KaNyErO
Columns
KaNyErO
NeoDemo
KaNyErO
Poker Night
NEWDUMP
Neobeast
KaNyErO
Graphic glitches in Neocd SDL (missing layers)
Legend Of Success Joe
KaNyErO
Ok in nebula, some graphic glitches in Neocd SDL(intro)
Gururin
KaNyErO
Ok in nebula, graphic glitches in Neocd SDL
Puzzle de Pon
NEWDUMP
Z80 data is bigger that NGCD supports ? missing sounds
Quiz Daisousasen
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
Andro Dunos
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
Ok in nebula, some graphic glitches in Neocd SDL
Mahjong Kyo Retsuden
KaNyErO
PCM data is bigger that NGCD supports, missing sounds
Janshin Mahjong
KaNyErO
PCM data is bigger that NGCD supports, missing sounds
Panic Bomber
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Pop And Bounce
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Neo Mr Do
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
King Of The Monsters
KIKEXX
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Flip Shot
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Quiz Daisousasen 2
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Zupapa
(Nebula fix)
KaNyErO fixed by KIKEXX
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Pochi and Nyaa
KIKEXX
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Using Zupapa Z80 and PCM files
Ok in nebula and NeocdSDL DC graphic glitches in Neocd SDL Windows
Nightmare in the Dark
KIKEXX
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
SPR data is bigger that NGCD supports ? missing intro
Ghost Lop
KIKEXX
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
SPR data is bigger that NGCD supports ? missing intro and backgrounds.
Zupapa
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds Doesn?t work on NEBULA (Red logo)
Neo Diggerman
KaNyErO
Doesn?t Work (Only arcade mode, no playable due to insert coin limitation)
Neopong
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Doesn?t Work (Reboots)
Puzzle de Pon R
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
Doesn?t Work
EightMan
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Doesn?t Work
Bakatono
KaNyErO
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Doesn?t Work
Minasan
NEWDUMP
Z80 data is bigger that NGCD supports ? missing sounds
PCM data is bigger that NGCD supports, missing sounds
Doesn?t Work
V-Liner
KaNyErO
Doesn?t Work (SRAM ERROR)
* Neocd SDL 0.31 for Windows and Nebula 2.24 were used for testing.
* Fm music plays a little slow on Neocd.
* Maximum Z80 data for NGCD is 64Kb while most of the NG AES/MVS roms use
128Kb roms that makes the game miss a lot of voices and music. It seems NGCD is limited to 64kb but Nebula doesn?t have that limitation. All games Z80 data were trimmed to 64k to avoid problems. 128Kb roms are still in the isos.
* PCM memory is limited to 1 mb at once, so most of the games miss sounds due to the lack of samples (only the first mb is loaded). All the samples are included but only the first mb is loaded.
* SPR memory is limited to 4 mb at once, so some games miss graphics (only the first 4 mb are loaded). All the sprites are included. Anyway we try to avoid those conversions so only 2 or 3 games
miss graphics.
NGCD memory:
------------
PRG 2 Mb
FIX 128 Kb
SPR 4 Mb
PCM 1 Mb
Z80 64 Kb