Forum: SwapMod, NoMod& Exploit Discussion - Talk about swap modchip or no modchip booting such as the cog swap, tray mods, neokey, neo1/2 and the psone disc exploit.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: What can I do with a 9000X model?
  

Results 1 to 2 of 2
  1. #1 What can I do with a 9000X model? 
    *~*
    *~* is offline Script Kiddie
    Join Date
    Jan 2010
    Location
    Sydney, NSW, Australia
    Posts
    22
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Where I live, I'm limited to buying a shiny new 9000X Slim model or a piss-stained, plastic-baggied pre-owned pre-9000X model from EB Games.

    Personally, I'd really prefer a brand new Slim PS2, and one without the power brick. I'm not looking to chip it either. Are Swap Magic Discs the only way to go? Can SMD's boot homebrew?
    Reply With Quote  

  2. #2  
    dlanor is offline Member
    Join Date
    Sep 2004
    Location
    Sweden
    Posts
    10,107
    Downloads
    5
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    2 Thread(s)
    Likes Given
    0
    Likes Received
    126
    Quote Originally Posted by *~* View Post
    Where I live, I'm limited to buying a shiny new 9000X Slim model or a piss-stained, plastic-baggied pre-owned pre-9000X model from EB Games.

    Personally, I'd really prefer a brand new Slim PS2, and one without the power brick. I'm not looking to chip it either. Are Swap Magic Discs the only way to go? Can SMD's boot homebrew?
    SwapMagic can boot homebrew, and has special support for doing so either from a USB drive or from a normal PS2 MC, without having to do any destructive 'disc swapping'.

    I have an SCPH-90004 console myself, with datecode 9C and bios v2.30 which makes FMCB use impossible. On this console I use a SwapMagicCoder v3.8 disc to boot uLaunchELF (aka: uLE) from MC, and then use uLE to launch any other homebrews I need, including ESR for the cases where I want to run a game in the form of a burned DVD-R disc (still without destructive swapping, thanks to using ESR instead).

    But the most convenient way of running backup games now is to use "Open PS2 Loader" to run them either from a USB drive or from a networked PC, accessing the virtual disc files over LAN.

    All of this and much more can be done with the very latest PS2 model, without using either FMCB or modchips, relying on SwapMagic only for the initial boot, but on uLE and other homebrews for everything else.

    Still, there are some things for which an older console is better, such as using them with CodeBreaker for example. On the slim consoles from SCPH-750xx and later that became impractical, as CodeBreaker will freeze if any USB device is connected on those models, and for the latest SCPH-900xx model it is impossible to use CodeBreaker at all (it just won't work).

    Best regards: dlanor
    Reply With Quote  

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •