Yes. Make sure that it "DataLife Plus" and not any of it's other product lines.
Any generally accepted ones suggested?
I was thinking Verbatim DVD-R 16x.
The use of good quality media is not only so that your burn disc will last longer (Data can be retained for a longer time)... it reduces wear on your console's laser (Especially on older consoles!!).
For dlanor, and to clear up some confusion which I've caused again....
Yea. That's more or less the only same advantage ESR also has over other game launching techniques (E.g. loading games from a USB device or the internal HDD).
Originally Posted by dlanor
For those who can choose between both it certainly is, and a superior alternative at that.
Well, obviously SMB is not an alternative for those without any networking, neither to a NAS drive nor to a PC network. That is just like saying that DVD game discs can't run if your DVD laser is dead.
Thanks for enlightening me on that.
For many cases it is just fine, though it still does not quite reach the full DVD 2X speed of genuine DVD gameplay on the PS2. So some lagging can still occur. But normally this does not happen in the form of the horrible stutters experienced with USB, but usually in the form of very brief and very occasional pauses, when the implementation 'catches up'.
So we might have say a 5-15 second interval of full normalcy, followed by a quarter-second halt of both video and sound, while the drivers catch up for lost time, and so it goes on.
Funny... I found that OPL had worse streaming performance than PS2ESDL... which means that it's possibly worse than USBAdvance... but I have yet to confirm that.
Playback stutters on USB are much much worse, though still better with OPL than with USBAdvance.
Only "normal" video playback without streaming seems to be "normal" as the maximum achievable performance of any USB loader.
I think that it's also important to add here that the "spinning swap" techique does exist. It's actually the "poor man's" "Swapmagic imitation".
That is good then. I have to admit that I never use swapping myself, so I probably confused swapmagic methods with some other similar swapping programs which I have seen reported as requiring 'spinning swaps'.
I have to admit that I did try it before, before I had ordered my swapmagic set. I scratched my 1st original disc in the process.
Right. This is also why SM isn't so suitable for certain *unusual* homebrew setups.
Which means that it then only accepts a disc of the same kind, which is fine if you're only playing games, but not so fine if you are using a complex homebrew setup where you switch between homebrew discs, DVD Video discs etc.
It's still the same. You'll get the similar results: The PS2 can't read your DVD when the laser is set to read CDs.
I was not referring to CD usage, but to differing types of DVD discs.
I actually posted this to let the new users "know the other side of the coin", which is that Swapmagic is a commercial alternative to ESR.
I never said that SM is 'faulty', but I do think that ESR is better than disc swapping.
I also posted this to prevent the new user from being misled, into believing that SM isn't a so good idea (I was misled this way before, but on a different topic: Modchips are really bad for v15-v16 consoles).
I'm sorry if you believed that I was directly referring to you, but I was actually referring to the overall "Negativity" against SM in this thread.
Actually, SM only tricks the media type (The TOC refresh is done automatically by SCE's CDVDMAN drivers when the disc TOC doesn't match), which ESR emulates certain mechacon calls that are banned when the PS2 is reading a DVD video disc (ESR patched disc).
And this means that the ESR trick is individual per disc, while the SM trick is something installed into the console. So ESR acts only on discs with the ESR patch, while SM affects the TOC updates of any disc.
Neither am I a big fan of it (SM's Magic Switch set causes my v16's case to "bulge").
In any case, while I never will be a fan of disc-swapping, I do agree that SM and especially SM3coder has an important role to fill in the PS2 scene of today, as it is the only non-modchip solution for the latest PS2 model.
I prefer USB loading, but OPL doesn't work properly with my USB case. That's also why I continued developing PS2ESDL.