Exploit Questions and Ideas
Sorry in Advance, This whole thing is very confusing. I come from the xbox scene and softmodded my xbox to allow homebrew (XBMC, emus, running backups, etc.) Now I recently stumbled upon this gem, called the Independence Installer. As a whole it does not look a lot different to the xbox exploits, just that it seems to be easier to run. But I have a question which I could not for sure answer myself by reading up on it.
To run this exploit, I have to boot up the PS2 with a PSX game whenever I want to trigger the exploit, correct?
In order to run Homebrew apps (SNES etc.), I would need to include those apps into the exploit itself using the indipendence compiler, am I correct?
What I didn't understand, though, is how to run backups. Would I trigger the exploit by running a PSX game and then simply put in a backup, or does the media check not get circuvented (i.e. would I still have to use the swap trick?)
If it does not get circumvented: why? Shouldn't the Media protection be something that's in the kernel/BIOS of the PS2? shouldn't we be able to run some sort of kernel patcher/Bios loader to replace the BIOS with our own? This is how xbox allows you to easily play backups homebrew software.
Sorry if the question I have asked were already discussed in a explicit manner, but this was stuff I couldn't gather myself.