Is there a way to know what libraries are needed by "X" game that was compiled using 3.50 SDK?
Because in windows programming for example, if you have an application asking for a specific DLL, you can basically create a Dummy DLL next to the executable, so it runs, this is assuming that the executable doesnt call anything from the original DLL. This happens with many windows applications that are developed with MSVStudio, when they are compiled the final executable will look for many unused libraries.
Maybe, assuming that "X" game is making a call (or calls) to a missing library, maybe this could be solved by putting some dummy libraries in the correct place [?].
Btw, nice stuff happening @ the PS3 Scene.
gamePKG / FB Alpha RL - [ https://github.com/CaptainCPS ]
FB ALPHA DEV TEAM - [ http://neosource.1emu.net ] [ [url]http://www.barryharris.me.uk/ ]
PS3 - [CECH-E01][NAND][320GB HDD][Rogero CFW 4.30 v2.05]