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Thread: uLaunchELF turns 5!
  

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  1. #1 uLaunchELF turns 5! 
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    Hard to believe that this great homebrew project is now half a decade old, but it is one that has truly stood the test of time. Here's E P's release post with the 5th anniversary release:

    Quote Originally Posted by E P View Post
    OK, time for a new version in honor of unofficial LaunchELF's fifth anniversary release. Hard to believe it's been five years already.

    LaunchELF v4.41 (2010.05.30)
    -Updated ps2sdk and existing source files to SVN rev 1682.
    -Fixed some compiler warnings with the vmcfs driver do to changes in the latest ps2sdk revision.
    -Removed the modified screen update delay methods, restoring previous functionality.

    Note: This version is similar to v4.40i only built from the newest ps2sdk. It also doesn't have the MC renaming functionality either as this version too utilizes the internal memory card drivers. Hopefully at some point jimmikaelkael's MC drivers can be added back when a viable workaround is found to fix issues with some console versions. Anyway, the main reason for this release is the end of the earlier beta process. Apparently the newer builds of uLE are stable enough for further future use.


    you can download it from the main thread:
    http://psx-scene.com/forums/showthread.php?t=37242 (unofficial LaunchELF v4.42)
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  2. #2  
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    amp2006 is offline Mod by mistake
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    thats nice .lol i thought you mean by 5 its v5 or something like that .
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  3. #3  
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    yoshi314 is online now linux junkie
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    actually i thought it was a much older project.

    but looking back, we can see that most ps2 hacking started around 2003-2005
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  4. #4  
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    noetikos is offline PSX modder rev 1.0
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    yeah technically the original dev (japanese dude) must of stopped maintaing the original builds and that's when EP and dlanor must of picked up the project if i'm not not mistaken.

    i don't what PS2 homebrew would be like without uLE.
    PS1/SCPH-7501 | MM3 modchip
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  5. #5  
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    Quote Originally Posted by noetikos View Post
    yeah technically the original dev (japanese dude) must of stopped maintaing the original builds and that's when EP and dlanor must of picked up the project if i'm not not mistaken.
    That is correct.

    i don't what PS2 homebrew would be like without uLE.
    Most likely someone else would have stepped up to the challenge of making a program with similar functionality. There have been a number of other programs with partly similar features, and if uLE had not existed some of those projects would probably have been 'forced' to fill that void, and would then also have been forced to evolve to suit a wider range of homebrew needs, just like uLE has evolved over the years.

    Best regards: dlanor
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