This has been proposed before. The idea is to ship a game with a code that has one use, and it is used for online play, or in single player games to enable the last chapter. Then someone that buys the game new gets access, but someone that buys it used or pirates it has to buy the code on the online store, for say $5-10, which is about what the game company would make off a new sale factoring in all the distribution and manufacturing costs.
Originally Posted by Bayron
They're not making a used game unplayable, they're just making sure everyone pays for the feature that you get when buying new.
GameStop's business model is quite unhealthy for companies to make money off their game sales, with the store that is selling the games undercutting the developers by handling used copies sometimes even the day of release. It's even more unhealthy now that they've eaten up or driven away a lot of their old competing companies like EBGames, KayBee, and Babbages.
A monthly access fee wouldn't make so much sense. A one-time fee per game to unlock content if you buy used (or that content for free if you buy new) would give more incentive. It would also let them see just how many people are actually buying used when they compare codes used to copies sold.
They do need to have an option for code reactivation though, like MicroSoft has for if you change your motherboard and need to reinstall your OS, since the hardware fingerprint changed.
My PlayStation2 HDD guide.
NTSC J SCPH 30000 with HDD and PSBBN 0.32
NTSC U/C SCPH 30001R Astral Blue LE PS2
Final Fantasy XI status:
Server - Ragnarok, Race - Mithra, Jobs - BLM 72 WHM 51 SCH 39 SMN 25, Nationality - Windurst, Name - Bungiefan