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Just registered to say that it's not playable on 576i, pops up standart PS3 error that you cannot play this game with current video output setting.
Don't get crushed works perfectly, tried changing PARAM.SFO still doesn't work, it looks like it's hardcodded in the game.
it looks like main.cpp has video resolution, need just to compile another pkg to make it work on SD tvs
thanks for this Game
Is there somebody knowing what API should be used to use the PS MOVE
I take a look into 3.41 SDK but I didn't find usefull informations about API
it seems that there is no sample about PS MODE use.
where can I find information about it
my goal is to play spin Pong with PS MOVE
would love to play this with my dad, but he only has an SD tv so if someone could compile an SD version that would be fabulous
I'm going to compile SD version tomorow, I think.
Compiled with different resolutions, doesn't work either.
My bad, it looks like param.sfo works, you can just add 576i or other video modes to work, too bad it still doesn't work correctly on my TV set, will have to edit some more.
OK, so this the original source with edited param.sfo so every video mode supports.
Second, moved paddles and scores for people with SD/HD tvs that do overscan.
Not sure if it will fix for everyone as I was testing this on my own TV set.
Thanks everyone for the warming comments, I really appreciate it.
Regarding not working on SD TVs. Just a faulty assumption on my part about what TVs people had. Good job evaldusia adding support (havn't checked it out). Make a patch if you want it included. Let's continue the discussion about this in the github issue you created.
Regarding physics, which might seem random. Well, there is nothing random about it. I have updated the README with some explanations for anyone who's curious.
The laughing girl... will remain a mystery :-)