and wheres the offset so i can change the console to debug?
grrr![]()
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and wheres the offset so i can change the console to debug?
grrr![]()
Trying to spoof the console as debug alone won't get you on PSN anymore.
Seems to me its run the pkg file on the PS3, run netcat using linux. Not sure if I got that right or not. but can try it.
i am not sure if I have the command right. I tried it in Linux, with pkg file installed. Hopefully a bit more instruction somewhere as I can't get it too work
Last edited by windrider42; 12-18-2010 at 02:07 AM.
You can use putty and open a telnet/raw connection on your PS3 IP and port, netcat is NOT required.
I like the splashscreen graphic. There, I said it.
*poke*
What exactly did Sony fix when they blocked PSN?
I thought they just released an update, so couldn't you just use the 3.55 spoof and change the PS3 model to debug/reftool?
They stopped allowing debugs without the latest FW online. FW spoof doesn't work for online.
Time for a poke finder like in AR6 for C64![]()
Can anyone confirm that a payload issue is stopping me from getting this to work?
I'm JB'ing 3.41 with psfMod (droid) and my notebook is running ubuntu, once PSPoke is running I can't seem to connect to it. 'nc 192.168.x.x 2002' does nothing at all, but I can ping the static ip of the ps3 just fine, so I feel like the network part of it is correct atleast.
I've tried using the "payload_dev_3_41.bin" that's provided with no luck either, which I thought was the one with the peek + poke, that's what makes me think I'm doing something wrong besides the payload.
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