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Thread: New Anti-Modchip Protection In PS2 Games?
  

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  1. #11  
    digitalFX's Avatar
    digitalFX is offline Got Linux?
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    Even if this was the "fix all" (which I doubt it is), with the ps3 right around the corner it's more or less too little...too late.
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  2. #12  
    wmb88 is offline Member
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    i believe it's just the developer who tried to secure their releases. sony won't do that if original game would cause problem with chipped consoles.
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  3. #13  
    tiggersbowl1 is offline Member
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    Sony shouldn't care as long as we can still play the game with the chip turned off...

    Why would they care if we can play with a chip enabled?

    The game is still playable, from what I have read, but not with a chip enabled, you have to boot the ps2 with the chip off.

    And even if we can't play the game with the chip off, why would Sony really care if we are all pissed off about it, they would probably laugh about it.
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  4. #14  
    colt45joe is offline Registered User
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    Quote Originally Posted by xiaNaix
    Our friends at PS2NFO are

    ...
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  5. #15  
    spyman is offline Canada & USA Installer - cellexmods.com
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    sony would care because it would force ya to buy another unit to play one game :-p j/k
    GET YOUR INSTALLS PROFESSIONALLY DONE from $20"Click Here"
    -----------------------------------
    www.cellexmods.com - Wii/PSP/PS2/XBOX/XBOX 360 Modchips, Installations, Accessories & More.
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  6. #16  
    SlinkyDink is offline Member
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    The anti-mod protected games for ps1 started to show their face near the end of the ps1's life.
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  7. #17  
    jjmai is offline Registered User
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    Yeah, didnt' Square tried some anit-mod protection when they released Final Fantasy 8 for PS1 in Asia?
    Then it sorta backfired, and prompted more people to buy the cracked pirate version just so they can play on their modded systems.
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  8. #18  
    _zaphod_ is offline Member
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    Here's sthe scoop on anti-mod.

    The earliest anti-mod games were incompatible with the early revision ps1 consoles. that early anti-mod protection quickly got replaced with working anti-mod protection that worked on all consoles (the "libcrypt" that started showing up on everything)

    As i posted earlier. what happens with this game is that it appears to work.. until you actually try to start a game. The game has anti-mod protection on it, it's just put in a nonstandard place. How exactly it does it's anti-mod protection is unknown. you see chis are generalyl supposed to stealth themselves after a boot, yet this game seems ot catch many of them anyway.

    It's possible this may ONLY be on the PAL version, as that was the one reported.
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  9. #19  
    adam31 is offline Member
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    Its a rugby game, so there probably isn't an NTSC version planned. The DISK.MAP file looks suspicious. This might be the protection.
    Last edited by adam31; 12-12-2005 at 09:16 AM.
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  10. #20  
    niemand0815 is offline Member
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    maybe this was only a programming bug and not intentional? hitting some console where the modchip maybe is not as "invisible" as it should be?

    or maybe the reason is THAT the modchip is going to sleep after the game is started? if they mooved the copy protection check to inside the game, the chip is already asleep. and what if they then check for the authentication again?

    another thing would be: did the game have problems with or without lan-connection? maybe its just an extended dnas check within the game when it detects a working internet connection?

    were there additional reports for other consoles, or just this one report?
    maybe it was just a defective console or a bug in the chip firmware.

    i think before panicking we will need to check on these things longer.

    but i am confident that after some time for each software solution there will be a "bugfix".
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