This is just a heads up on anyone who gets a blackscreen on some games after using the privacy patch. I only tested it on one game (Tiger Woods Master 2012) but it would not boot at all with playstation.net patched.
I just tested 2 different MFW's, one blocking all websites, and one blocking all but websites but playstation.net.
It seems that some games require that playstation.net be seen as accessible in order to even get the game to boot. I directly tested this with a game I have that tries to login to PSN automatically when the game is started.
With it blocked I got a BLACKSCREEN everytime, with it blocked on all but the playstation.net address, it works fine.
So if you have a game that all of a sudden doesn't boot this could be the reason.
*** Keep in mind with both firmwares my internet connection was OFF completely so its not like it actually connected to the net to make the game work. So I am assuming it must need it to show as accessible in one of those .sprx files in order for the game to boot period.
UPDATE: I even rebuilt the CFW just to see if it was a fluke but it wasnt. Blocking playstation.net can and will cause some games not to boot at all. For now I am just blocking everything but playstation.net to avoid this problem. If your having this issue I suggest you do the same. Just keep your internet connection off or set DNS to 18.104.22.168 but configure everything else so you can still FTP. That way you can still keep those info-whores out of your machine.
It shows 3.60 in Rogero, MultiMan, System information, everywhere etc ;)
^yes it sucks to be me, anyone have a leftover FullHD LED screen? (J/K)
My guess is that something went wrong when you tried to enable the spoofing. BTW, I used target spoof "3.60 48686 001:CEX-ww 20110304"
To make it clear: i'm not interested in a Yes/No discussion, I just want to report it so any problems can be fixed/debugged :)
New spoof detection also detects my 3.60 spoof correct as 3.15
What I see in your readup is the privacy patch perhaps need more debugging because it is doing something wrong/it shouldnt do in the task @ playstation.net (which handles alot of SPRX/SELF)
Either that or the game relies on authenication/activation which could go wrong on NOR consoles (16MB+Vflash) while NAND consoles (256MB Flash) don't experience any problems.
Anyway, thanks for testing/reporting :)
edit: Thanks for confirming CECHL NOR :)
Fixed version: ps3mfw-w32_portable.rar (4.4 MB) http://www.multiupload.com/QSFVE64T72
It was only when I would patch playstation.net on the CFW it would not allow that particular game to boot at all. That game is one of the ones that try to auto-sign you into PSN right when you turn it on. So I dont know if the game is dependent on one of those .sprx files it patches or what.
Only other thing I was thinking was that maybe it affects the "registering" of the trophies cause I noticed that is the very first thing that loads when you load the game. Honestly I haven't the slightest idea.
Unfortunately Tiger Woods 2012 Masters was the only game I had tested before I re-flashed the one not blocking playstation.net to solve the problem.
Let me know if you have any other questions.
Could someone point me in the right direction, of a pre compiled windows version with all files needed.
I have searched and find a version, then a few posts later someone says there is something missing, then another version is posted then its another file missing, and on and on, now I don't know which download DOES have all the files needed.
Many Thanks All
just for clarification about the PS3 version output from within the managers, both multiMAN and Rogero Manager will be updated soon with a new spoof detection function that will get the real PS3 version from flash and show it inside the managers menu, no matter if the PS3 version string is spoofed or not, you will see the real (base) version just as the manager have detected it.
This will clear up any doubts about the MFW builder spoofing function ;)
Basically the PS3 shows the TV category when one of those folders exist in /dev_hdd0/game directory (just empty folder will do the job):
What I did is patching xmb_plugin, and changed one of those folder paths into a folder in /dev_flash so it'll always exist.Code:
This is the only way to add it through mfw.
edit: this is for patching xmb_plugin.sprx only (I didn't test it but it should work fine):