The Infinity Manager is garbage, agreed, so just install something else in its place. I've renamed a copy of LaunchELF v3.41 to "MANAGER.ELF" and stored it in "mc0:/MATRIXTEAM/". That works fine...Originally Posted by cyrbanen
That's what I did, except that I used LaunchELF instead of the original manager. Just remember that you must copy both "IUPDATE.ELF" and "DATA.BIN" to the same MC folder (the other files are not needed).It would be a huge plus to be able to just copy the new firmware to the mc via ftp and then run it from the Manager.
I agree. I too have a PAL PS2 and a PAL TV with NTSC compatibility, and I too have similar X-axis positioning problems.The next firmware should have x-fix too. This is something not to be over looked. I have a PAL tv with NTSC support and many of the NTSC games are somewhat off-center on the x-axle -> that sucks.
But I think this feature was designed mainly for NTSC users running PAL software, as the Y-problem is much more serious for them, due to the difference between PAL and NTSC.
Each horizontal line is exactly 64 microsec in PAL, but 63.5 microsec in NTSC. That is a difference of less than 0.8 % (1/128)
Each vertical half-frame is 312.5 H-line periods in PAL, but 262.5 H-line periods in NTSC. That is a difference of exactly 16%. (In fact the image diff is slightly larger, as several lines in each half-frame are non-image ones).
This means that when an image designed for PAL has to be forced into NTSC (because many NTSC sets fail to display PAL), 16% of the line periods have to be removed. If that image was designed for the PAL format, it is very likely that you'll lose some vital part of it when 16% is cut off this way, so you must definitely be able to choose where to start cutting...
Of course, what's really needed is some way to set up X/Y offsets individually, for each game, but that would require some kind of database to keep track of those settings, so I don't expect that to be implemented.
Best regards: dlanor