Forum: Latest News - Get all of the latest legal dev and underground news as it relates to the Sony PlayStation right here on PSX-Scene.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: K_License Extractor Python Script Released
  

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1 Article: K_License Extractor Python Script Released 
    grandy's Avatar
    grandy is offline Member
    Join Date
    Jan 2007
    Posts
    770
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Likes Given
    1
    Likes Received
    32
    Reply With Quote  

  2. #2  
    Mandatravelo-PSG is offline Registered User
    Join Date
    Feb 2011
    Posts
    4
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    don't know what is this but everything can be helpful
    Reply With Quote  

  3. #3  
    linlhutz-PSG is offline Registered User
    Join Date
    Apr 2011
    Posts
    1
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I was hoping this was a way to bypass an overreaching EULA and gaining access to PSN. Shucks.
    :o
    Reply With Quote  

  4. #4  
    TeamXploiteD is offline Registered User
    Join Date
    Jan 2011
    Posts
    5
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Hopefully this should make packing pkg's easyer
    Nice release.
    Reply With Quote  

  5. #5  
    Thorn is offline Member
    Join Date
    Jan 2011
    Posts
    333
    Downloads
    1
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    6
    Likes Received
    1
    LOL u **** dont have a clue this will lead to people being able to play psn content that is shared
    Reply With Quote  

  6. #6  
    merkinmaker is offline Member
    Join Date
    Jan 2011
    Posts
    87
    Downloads
    5
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Nice! They should change the name of the script to "SOTN-4-All". hehe
    Reply With Quote  

  7. #7  
    oxyde-PSG is offline Registered User
    Join Date
    Mar 2011
    Posts
    2
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    It's a fine release, there's no doubt about that. But even with the K_licensee at hand, I didn't manage to get access to .SPRX or another .SELF packaged along EBOOT.BIN and signed using geohot tools - as far as I know, the only way to make packages that work with 3.55 CFW.

    When I try to get access to such files - .SPRX and .SELF files signed the same way as the EBOOT.BIN, all I get is 0x80029534 (k_licensee specification is invalid).

    Installing debug PKGs on geohot, Kmeaw or any other 3.55 CFW is possible, but you only get 0x80029519 (An NPDRM file in development has been accessed from PLAYSTATION3).

    It seems to me that the patch done in order to run signed EBOOT.BIN from packages finalized with geohot tools DOESN'T APPLY to any other executable file in the same package, as any other .SELF should have the same signature as the EBOOT.BIN.

    Well... I think that keeps any repackaged PKG that has .SPRX or .SELF in it from running in 3.55 CFW... As I didn't try it on a 3.42- CFW, I don't now if that happens the same way there.

    It's clear to me that whatever has been done to run the pseudo-signed PKGs in 3.55 CFW, should be improved to include any other executable from the same package.

    I believe the same thing applies to executables loaded by PS3LOAD when it has been installed through a pseudo-retail PKG (I guess sceNpDrmProcessExitSpawn2 should be used instead of sys_game_process_exitspawn2... the NPDRM one does require the K_licensee thing).

    ...

    Unfortunatelly, as I don't have a debug unit (nor a retail converted to debug unit) I can't track back which syscalls does that involve. So have a good hunt, boys...

    Ok.. a workaround to this would be to have a way to sign REAL NPDRM packages. Without the keys to do that (no.. I don't think to have K_licensee at hand is enough) that's NOT gonna happen.
    Reply With Quote  

  8. #8  
    failanx is offline Member
    Join Date
    Dec 2010
    Posts
    11
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    1
    Dear oxyde... what exactly the hell did you just spend over an hour trying to say? No amount of meth-fueled rambling can hide the fact that you are completely oblivious to what's going on here.
    Reply With Quote  

  9. #9 Thumbs up Singstar Songs? 
    waynox is offline Registered User
    Join Date
    Nov 2010
    Posts
    3
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Is this the key we need to allow us to copy singstar DLC to our PS3's?

    We really need to be able to decode the DRM on Singstar DLC so we can create mass playlists...

    Any thoughts??
    Reply With Quote  

  10. #10  
    frogfire-PSG is offline Member
    Join Date
    Jan 2011
    Posts
    30
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    It says Error: "def get_klicense(filen):"
    I use ./k_license.py UP0001-TEST00000_00-0000111122223333.pkg
    Reply With Quote  

Page 1 of 2 1 2 LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •