It seems it's finally happened. I just found out that as of the first monday of this month I'll no longer be able to continue work on my homebrew projects. Some of you have known this might be coming, though I haven't been able to talk about it openly in public. I still can't give any details other than to say you'll probably hear from me sometime soon
Since I still have part of the weekend I hoped I could get a couple things tidyed up well enough to release them so they don't go into complete obscurity.
First on the chopping block is PS64. I hope from the name it should be obvious that it is my attempt at an n64 emu on PS2. Many know tha I've been very vocal about n64 emulation being possible on PS2. It's currently far from complete: there is no interface, numerous roms don't work at all, speed is still slow (15fps on mario), buggy, and at heart it's just a debug build, but it's still quite an acheivement, it even uses my rom caching lib to support large roms!
You have to run it via PS2Link.. it'll try load the file "test.v64" from host. Once emulation is started you can press select to enable some debug options or alter the controller mapping.
Even though it's an early alpha at best, you can grab PS64 Here.
Releasing PS64 was mainly just a rebuild without all the debugging stuff enabled. The other projects I'm preparing need a bit more cleanup, so check back the next couple days as more goodies should be posted this weekend.
To all my friends in the homebrew community, it's been a pleasure. To all those in the homebrew community or the "scene" that I don't like, it has not been a pleasure.
Smell ya later!