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To see that you would need the dev kit and nobody here is entitled to even remotely see any sony documents. You dont need those documents, all you need is a bit of common sense to know that anything made with the official SDK which is only available to eligable developers would be deemed illegal if used by those without the proper licenses and permissions. Also it would be illegal to distribute any dependancies that your build may require such as IRX files from the SDK. There is no legal loophole for this, dont bother looking for it.
Originally Posted by juandelacosta
If you want a clearer example of this. Do a search on the internet concerning the situation between the team that made the first port of mame for the xbox. their binaries were distributed freely and publically using microsofts XDK. As you can assume, Microsoft quickly and swiftly took action against them.
Also, have a look a Neill's sources. It contains files with the mention "SONY Confidential"...
Do I have to also say that, when you become an official SONY developper, you have to sign a NDA (Non Disclosure Agreement) ?
Anyway: why do you think in "homebrew developpement", we bothered rewriting a whole toolchain environment, with a whole new library system and stuff ? Only for pleasure ? No: SONY's License is clear. You can't distribute any information inclosed into their SDK, and any product you may want to create for their PlayStation2 has to be approved by their laboratories first, and may only be distributed by them, since they are the only ones to hold the keys to press legit CDs and DVDs for PlayStation. Any other usage of the SDK is strictly forbidden.
Of course, I can't say the exact words in that agreement, since I don't have it. But I know it's pretty much the words above. If you really feel like it, mail sony in order to have details (contact informations around http://www.scea.sony.com/index2.php or http://www.technology.scee.net/sceesite/software.html ) or ask a licensed developper...
Originally Posted by <G>
"common sense" this is not common and never makes sense
so basicly becuase you say so it is illegal. your xbox example is not what we are talking about we are talking ps2
i asked for something to prove that it is illegal! how can the common person know for a fact
pixel thank you but that doesnt explain why many companies have produced stuff with the offical kit and are sold over that counter without sonys permission. even pressed a copy aka gameshark etc
its not our job to police copyright law that is for the courts. the whole point of my reaction to this is all it sounds like is we are are trying to be judge and jury.
to everyone here thanks for humnoring me. i feel i might have steped on a few toes. my intend is not to but if it happened sorry.
You must be one of those people who love to constrew the truth just for it to fit their agenda. If you are not entitled to have the SDK and you redisribute files compiled and distribute dependancies from within the SDK its illegal. PERIOD!
Originally Posted by juandelacosta
The Action Replay MAX is NOT done using the SONY's SDK. So it is completely legal for them to distribute it.
At least, there's NO IOPRP image, nor any SONY IRX in it. So, we may safely say it doesn't contain any SONY code. Well, that's up to SONY's lab anyway to tell if it does use the SDK or not, but I'd say it's not. The AR MAX is the only "unauthorized" software I had access to, so, I can't tell about others.
Now, please stop acting dumb, that is starting to be annoying.
i just wanted calm convo so ill back out, since im not getting that.
thanks for setting me straight.
I am a developer/pubisher for sony and can tell you that sony has a lot more complicated contract that binds us of even talking of what the contract details are and also in order for a publisher wi/keys to press legit CDs and DVDs for PlayStation it still has to be checked for flaws by sony to make sure the keys to press legit CDs and DVDs for PlayStation are not able to be found on the media before we use sat1 system to deploy plublishing