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FBANext v1.0.0 rev 451
FBANext v1.0.0 rev 451 –
Emulator FBANext has been revised. Includes mulitMAN support. More details below.
r450 Log message
r451 Log message
(PS3) Save state slots - unlimited amount
(PS3) Save state saving/loading fixed - the filename
of the saved state was wrong.
(PS3) VSync on/off option now turns Vsync on/off.
r452 Log message
(PS3) Updated/added all new shaders to FBA
(PS3) Shader selection works differently now -
press Left and Right to select, and press X
to select the shader. Having the shader be
loaded every time you press Left or Right
can really slow things down ultimately and
is demanding on the Cg runtime compiler.
Download: FBANext v1.0.0 rev 451
(PS3) Frame_count shaders work now - water.cg/noise-mudlord.cg (NOTE -
noise-mudlord is supposed to look a bit like the noise filter in Silent
Hill with scratches and all)
(PS3) Rewritten run.cpp a bit - removing function call overhead where
Source: PS3 3.55KM EMULATORs & HOMEBREW
Google Project Hosting: FBAlpha for Xbox 360/PS3
More information here on: PSX-SCENE
Thanks to PSX-SCENE member master737373 for the news tip!
Does this update work with MM?
Thanks in advance.
Thank you, I have updated the first post. Your answer is in the first line.
Originally Posted by cacrosh
God Stuff. Keep them updates coming lol
so why there are links to dl 451 and there is a changelog for 452 ?
In time, Fire will fade ... and only Dark will remain
Because I hadn't compiled r452 yet when this news was posted.
Originally Posted by keropi666
Silly question - but where do i move my ROMs so they can be seen by this multiman build of fbanext? I haven't updated my FBAnext in some time...
(edit: a simple readme would be a handy addition to the zip file)
// God Hates Us All
will this save highscores now too? Do I just uninstall the previous versions or overwrite with this?
Great work btw
I think it only creates the settings file if one doesn't already exist, so it should preserve your current rom path if you just overwrite the install.