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Development On PS3 Easy?
Development On PS3 Easy? –
IBM recently announced that developers will find an easy learning curve when it comes to developing for the new PS3. If you can cast your mind back to when the PS2 was released, many developers found the system difficult to handle.
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Originally Posted by GamesIndustry
Cell was recently revealed to feature an IBM Power family CPU core along with a number of floating point units which are designed to work in parallel and speed through the calculations required for 3D graphics and other media-related work.
As well as powering the PlayStation 3, the chip is expected to be used in a number of Sony's other consumer electronics products, in high-end computer workstations from IBM and in devices such as televisions and home media systems from Toshiba.
Describing Cell as a "convergence between what we think of as supercomputing and what we use in the entertainment space," Hofstee went on to describe the chip's architecture as "very flexible," claiming that "having a more generic architecture will allow people to do new things."
Although Cell is expected to force developers to begin writing games using multi-threaded code, this is no different to the expected design of next-generation consoles from Microsoft and Nintendo, both of which are likely to feature multiple processors.
Comments from developers suggest that Sony is keen to avoid the mistakes made early in the life of the PlayStation 2, when programmers had severe difficulty getting to grips with the unusual architecture of the machine. PlayStation Portable, although similar to PS2 in hardware terms, boasts a much more usable set of libraries and is generally considered significantly easier to develop for.
With the problems of developing code for next-generation consoles likely to be softened by this approach, as well as by the prevalence of middleware solutions such as Criterion's RenderWare which have come to the fore in the current hardware generation, other issues are foremost in many developers' minds - particularly the thorny issue of how to generate the high-detail art resources which next-generation games will demand, and which threaten to make development costs and team sizes increase massively in the coming years.
hopefully this means the ps3 will turn out to be a great homebrew machine as well as gaming machine
How many wires will the first mod have?
Good news, we might have some excellent games at launch date.