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CE-X Hybrid Payload –
11-18-2010,05:42 PM
Before anyone asks You can not currently get access to PSN, it is being looked into so please do not ask why you can't login and play games online!
For those of you who cloned the git the second I posted it you have 0x81 set in the modelset.h.S and might want to fix that... Or do another pull =)
**DO NOT CLUTTER THIS THREAD WITH REQUESTS**
**DO NOT CLUTTER THIS THREAD WITH Asking about PSN**
This payload is a port of Xoeo custom PL3 for 3.15.
We have converted it for use with 3.41, major cleaning up of the coding and added/removed some stuff. /the only reason we are releasing this is because we said we would. This is still experimental so don't complain if something doesn't work for you.
What makes this payload different is that it is a hybrid of PL3 and hermes. It is very stable with 0 lock ups, but there is a catch some backups will return a 800xxx error. This payload is very stable but also kind of a backwards step in our goals as it uses syscall36. Either way it is still a very good payload.
Features:
PSN - not working at this time
3.50 Spoof
syscall 36 - hermes
syscall 8 - stealth - peek poke
modelset - 0x82 - debug
version - 120gb slim
*I might have left out a few features I cant recall right now due to lack of sleep*
I have tested this with Gaia 1.03.1 and I was able to load backups but as I stated above some games will give you a 8000xxxx error and is bing looked into. I have also tested BlackBox FTP, Comagen Filemanager, Snes9x and all run perfectly. If you want to use multiman make sure to set syscall36 in your options.ini.
Things I haven't checked (permissions)
You can all check the git at https://github.com/evilsperm/CE-X-3.41
Thanx goes out to xeoe for his hard work, as well as the very long hours and sleepless nights of Cyberskunk!
I need to sleep myself :P
This hex pack has 20+ boards so I don't want to see anyone begging for complies check the pack first!
Also I have included the .bin for those of you who need it.
CE-X-3.41-hex.zip
CE-X-3.41-bin.zip
CE-X-3.41-src.zip
Those of you about to ask CE-X? its Cyberskunk evilsperm xeoe
We needed a way to separate it from the rest of the payloads.
~evil
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11-18-2010,05:44 PM
stumbled across your source on the git and have compiled for pic devices...
havent found any issues so far aside from the usual ps1/ps2 issue.
testing some games now. i am using gaia to launch :o
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11-18-2010,05:47 PM
Thanks buddy. I just was looking at you git and noticed a couple of new things pop up.
TI-84 and TI-89 users, you'll have this within 2 hours. I am leaving work and when I get home I'll get you guys compiled.
Thanks EvilSperm, Xeoe, and Cyberskunk.
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11-18-2010,05:55 PM
And for once, i can say I am not compiling any hex files. Evil did the job for me.
Many thanks
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11-18-2010,05:59 PM
pic18f hexes now live for all the users who need me
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11-18-2010,06:02 PM
one question though, i understand that one of the sources is based off the psgroove source compatible with hermes code (port6 included) and the pl3 version of the source is compatible obviously with pl3 sources, but why do we need both versions if the payloads are identical?
surely it couldnt be just because port6 is still used in hermes/psgroove code.
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11-18-2010,06:02 PM

Originally Posted by
iLLNESS
pic18f hexes now live for all the users who
need me 
I need you iLLNESS. What will you do for me?
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11-18-2010,06:06 PM
Any chance this will instead use syscall35?
Also, maybe it would be more beneficial to discuss the exact changes that contribute to stability with kakaroto so that he can cherry pick them into PL3, rather than introducing yet another fork...
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11-18-2010,06:07 PM
w00t. first 80010009 error.
ssf4
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11-18-2010,06:23 PM
Thanks for this. Not sure if this is a bug or not but when using this I get an unknown usb device is connected. But I still can access my all the stuff on my usb hard drive
Edit: Nevermind seems as though it is doing with the default payload I am using as well
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