You can view the page at http://psx-scene.com/forums/content....o-Version-1-30
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You can view the page at http://psx-scene.com/forums/content....o-Version-1-30

Awesome. This is the tool that I used to make my own packages, surprised to see it updated. It is very easy to use and thank for the updated release.
Is this basically the same as the MagicPKG program that came out? Can I take a PS3 game that is supposed to be run via Multiman, and make it into a PKG, install, copy game files into the installed Directory and run it via Games section? I did it to Wolfenstien and it works perfectly.
Yes, but I think the magic one is a lil' more advance, but I like PKG Toolkit GUI because of it is simple to use and uses config files to set up your package, I do not know about making a game work without Malitiman by copying the game itself into the installed directory, but it should work. I made an HDD boot package for FFXIII so that I could use cheat, but I used it in conjunction with Maltiman without copying the game to the installed directory and it works well. If I do not want to cheat, I could launch from app_home without the need to delete the installed package or restore the untouched eboot.bin.
I get this at the end
Notice: raw data is NOT protected by DRM.
please use NPDRM EDATA if you need to protect.
what do I need to do or do I do nothing?
Thanks
Hi guys, version 1.4 is now available.![]()
@GTAV90 This tool is for creating a SELF file or EBOOT.BIN from an ELF, among other things. And by the way this is $n!pR tool, not mine.![]()
I get "ERROR could not process EBOOT.BIN" The EBOOT is from the USA version of the Jak and Daxter Collection.
EDIT: Figured out the problem. You have to use the PS3 to rip the game first so it decrypts everything so it can used processed on the computer.
Last edited by ccfman2004; 11-30-2012 at 10:21 PM.
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