The only reason this was possible on the PS2 and N64 emus is because the widescreen aspect ratio coding already existed in the games themselves, because they were being coded after Widescreen TVs hit the market. (It wasn't until DVD became the home video standard that 720x480 became the default NTSC aspect ratio.)
The older game systems never had those resolutions available to them, so it doesn't exist in the game code. You would need to reprogram the whole game in order to do this.


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