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Does anyone know if the dongle works with any newly released games like MGS and Skyrim? Rumor has it that Duplex was using the same trick to make games work on 3.55 and that Sony closed to the door to debug eboots.
the E3 Card reader support every payload, if i flash this playload, it will work? i dont expect to get this work btw
Might be possible that deank does his magictrick (yeah sorry coding is like magic to me, Im more of a hardware repair guy) that his MultiMan can use the payload?
while we do need the keys the files were signed with we don't need "the payload" to run debug eboots that can be coded from scratch but pointless because with decrypted eboots we can just sign them. i wonder if the dongle makers did the dirty trick of signing debug fself's or if that is a new security feature of 3.60+ debug firmware's and sdk's. that would be a smart feature for sony as having unsigned eboots that can potentially be leaked is bad for them.
can someone with 3.60+sdk compile anything and try to run it on 3.55 (after signing with 3.55 keys)
or better run it on 3.41 w dongle and unsigned
I think we'll see something nice before the end of this year, wait & see
There's a full MFW to download on the Wiki page. Built in payload?
Originally Posted by the-green
nope, that's the JB2 firmware that makes the JB2 DRM works.
Originally Posted by Phreaker47
this is what i also want 2 know cause except JB2 still cant boot new games from HDD/normal BD-R i didnt c running disc/less other titles than Sniper, FIFA12 & PES12 so there is even no reason 2 reverse it right now
Originally Posted by judgeholden
The debug eboot would be a good reason why 3.6+ game compatibility was sketchy I suppose. But if that's really what they are doing, then why do we even need their payload? Can't we just load the debug eboots on our current CFW?
no, because JB2 uses DRM to re-encrypt those debug eboots - at least as far as i understand how it works.
Originally Posted by SwordOfWar