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Thanks deank for the update. Much appreciated.
This is great NEWS!!! Its good to see these updates. thank you again for all your hard work... I really need to buy a cobra Usb now :-/ ahh im broke :-(
Still No Way to emulate PS2 Games without Paying for a STUPID Dongle while the same app can do that on CFW ... Eh im Glad i Updated , Keep having false dreams , Wake me up if anything changed or i was wrong , lmao !
OK, Do some of you ppl not realize. Even if PS2/PS1 is cracked. It'll probably never be put into mmCM. I mean mmCM stands for multiMan "Cobra Manager". Correct me if I'm wrong but, multiMan is part of the Cobra team now isn't it?
OK, I got a PM from the man himself about the /ps3_home/ issue. It's being looked into. Cool
Now he says there is a temp fix to it till it get's fixed by
LMFAO, Well I do not have that file.
Until then you can delete "USRDIR/data/MMOS.BIN"
I'll just not open /ps3_home/ till it's fixed. I've already deleted and replaced the one I had issues with on one of my systems.
Thanks for looking into it.
I just thought of this and I don't know if anyone else has brought it up.
I was sitting here looking at the plan desktop of the mmOS and thought, hmmm I wonder if I can go inot one of the game folders and make it as a wallapaer. So, I went into one of my games(lets say TDU2) and right clicked(O) and found out I couldn't do such a thing. bummer! no set as wallpaper. copy paste to photo folder was the only option for me to get it as a wallpaper. It's an idea. wish I knew your coding. I have only used VB6(My Resumé - Recent) and still do.
Well, I'm off to zone out on Syndicate(Co-Op)
Did you see that f*cken head shot!?
dont know if anyone else had an issue but when i went to copy and paste max payne 3 fix in mm file manager it actualy deleted my game and just kept the folders i had pasted dont know if i did something wrong i had to rip the disc again and apply the patch through my laptop never had this problem on previous versons of mm
I have not updated my MM in a while but I noticed in the description:
- Fixed issue with playing/loading 2GB+ files with Showtime from /net_host or NTFS USB HDD (file wrongly cached to /dev_hdd1 when there isn't enough space there)
I am probably interpriting this wrong, but is MM now able to read NTFS HDDs now with no issues? Or do you still have to do it by editing a CFG file and placing the USBs ID in it? What is the max it can handle (2TB HDD or 3TB HDD)?