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Thread: Article: GliGli i - Nintendo 64 EMULATOR (from XBOX360 to PS3)!!!
  

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  1. #1 Article: GliGli i - Nintendo 64 EMULATOR (from XBOX360 to PS3)!!! 
    The Central Scrutinizer's Avatar
    The Central Scrutinizer is offline PSX-SCENE Admin Bot
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  2. #2  
    Dark Scyth is offline Member
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    All I have to say is...LDJFOWJSDBOJWEOJIFOHELLYESUIEDSOIGVUDBOIJWEKW JEBJOIEJWBWOEBJ.
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  3. #3  
    UberMario is offline Member
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    Can someone explain to me how this is for PS3? So people can port it to PS3 from the source code?
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  4. #4  
    tthousand's Avatar
    tthousand is offline Paradigm/Paragon/Prototype Robo Model #I
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    You can go to use this to comlpile your own unoffcial N64 emulator. And WIP. You can expect updates!
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  5. #5  
    KeithPs3's Avatar
    KeithPs3 is offline Xbox360 & PS3 Techie
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    Quote Originally Posted by Dark Scyth View Post
    All I have to say is...LDJFOWJSDBOJWEOJIFOHELLYESUIEDSOIGVUDBOIJWEKW JEBJOIEJWBWOEBJ.
    Are you ill?
    Ps3 Slim CECH-2003A Rebug 3.55.1 F.W + OtherOs
    120GB Internal HDD & 500GB External HDD
    Retro Gaming
    Gaia 2.07 & multiMAN 2.00.3
    PS2 Silver 50003
    Free McBoot 1.8
    What more could you want!
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  6. #6  
    talon75 is offline Member
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    Is there a guide to compile this somewhere?
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  7. #7  
    Zaust is offline Member
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    Probably drunk comment but as this stuff is being rendered in an emulator - any chance it could be altered to do a SBS 3d image. A lot of the old style games seem to work very well in 3d - I'd love a 3d renderer for the emulators (starfox in 3d would be epic).
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  8. #8  
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    MateoGodlike is offline MateoGodlike
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    Quote Originally Posted by talon75 View Post
    Is there a guide to compile this somewhere?
    Not that I found so far.
    Join me at www.MateoGodlike.com | Any Questions Email: mateowashere@gmail.com |
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  9. #9  
    CoBrA2168 is offline Member
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    Am I completely missing something, or is this emulator for the Xbox360?
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  10. #10  
    talon75 is offline Member
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    Seems to me like I will need to use PSL1GHT to compile this. Is there a guide for compiling .pkgs from gits? Or will I have to guess or wait for someone else?
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