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Thread: Article: Exclusive Interview with KDSBest - Developer of SPU Emulation
  

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  1. #1 Article: Exclusive Interview with KDSBest - Developer of SPU Emulation 
    tthousand's Avatar
    tthousand is offline Paradigm/Paragon/Prototype Robo Model #I
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  2. #2  
    KDSBest's Avatar
    KDSBest is offline PS3 Payload Engineer
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    Some dev claimed the way I want my "secret" project to work will work and some say it won't work. I belive the persons they say will work more so I have to find out.

    Thanks for the interview and nice picture of happy
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  3. #3  
    deroad's Avatar
    deroad is online now Developer
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    I want to port box2D too xD anyway yesterday with my some stupid fixies i got 60 more fps with 720p and Lower, 40 fps with 1080p. Anyway to the lib needs some spu integration to enhance the speed: it needs it for Alpha rendering and object rendering (also for background, if i will ever write gradient algos)
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  4. #4  
    KDSBest's Avatar
    KDSBest is offline PS3 Payload Engineer
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    xD you can upload the image to rsx memory and use it as bitblt source of the rsx. This is will hardware copy the area without any software stuff. This is the fastest. The best way is to work completly with the rsx and it's command. Every graphic tasks it can do it. There is no need to copy everything by hand. You can I guess here check out the nouveau nvidia driver: nouveau Wiki - FrontPage

    Or try using this:

    void rsxSetTransferImage (gcmContextData *context, const u8 mode, const u32 dstOffset, const u32 dstPitch, const u32 dstX, const u32 dstY, const u32 srcOffset, const u32 srcPitch, const u32 srcX, const u32 srcY, const u32 width, const u32 height, const u32 bytesPerPixel)
    Initialiate an asynchronous transfer of a rectangular image from one area of memory to another.
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  5. #5  
    gabypotter's Avatar
    gabypotter is offline Registered User
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    I have to say it:
    I love "Happy"!
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  6. #6  
    deroad's Avatar
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    Quote Originally Posted by KDSBest View Post
    xD you can upload the image to rsx memory and use it as bitblt source of the rsx. This is will hardware copy the area without any software stuff. This is the fastest. The best way is to work completly with the rsx and it's command. Every graphic tasks it can do it. There is no need to copy everything by hand. You can I guess here check out the nouveau nvidia driver: nouveau Wiki - FrontPage

    Or try using this:

    void rsxSetTransferImage (gcmContextData *context, const u8 mode, const u32 dstOffset, const u32 dstPitch, const u32 dstX, const u32 dstY, const u32 srcOffset, const u32 srcPitch, const u32 srcX, const u32 srcY, const u32 width, const u32 height, const u32 bytesPerPixel)
    Initialiate an asynchronous transfer of a rectangular image from one area of memory to another.
    i already have used it. i have it also on NoRSX but on the "not released" aka "test" version
    Sorry for my bad english, i'm italian
    http://devram0.blogspot.com/
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  7. #7  
    Tranced's Avatar
    Tranced is online now Programmer
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    Great read. Thanks KDSBest for sharing some of your views here at psx. I look forward to any of your future releases.
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  8. #8  
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    What is NDA ?
    No discussion allowed ?

    How would someone be held to this ?
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  9. #9  
    KDSBest's Avatar
    KDSBest is offline PS3 Payload Engineer
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    Quote Originally Posted by Warning View Post
    What is NDA ?
    No discussion allowed ?

    How would someone be held to this ?
    None Disclosure Agreement
    Warning likes this.
    Think inside the box, everyone else is too busy trying to think outside the box.

    Follow me on Twitter: http://twitter.com/KDSBest
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  10. #10  
    /toto67's Avatar
    /toto67 is online now TEAM psXtools.de
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    please excuse my ignorance but who are the people who give this agreement eachother ?

    are these people who made this agreement are forced to do it, or did they get sued ?
    CECHA00 (europeanized) 750GB REBUG 4.30 REX, PS3 Switch/Swap Mod
    CECHA12 (europeanized) 160GB REBUG 4.30 REX, CECH2500B 60GB REBUG 4.30 REX
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