oh man...i think my snes sram saves don't work. they should exist since i've used them for...years. i notice this version freezes a bit more, but that's probably cause of the major upgrades there seems to be. i'd go back, but i just like this one so much :p
With a project this large one would expect they had a dedicated testing team... Maybe you should ask to see if you can test beta builds for bugs?
Originally Posted by JOshISPoser
Its tested all the time, What you have said didnt work, Others have never noticed. Maybe you were using it wrong. I suggest reading the usage notes.
could be using an unknown build so that could be apart of the issue he is having.
it's how sram and save states are loaded pretty much. i just have the poor luck of having these saves through maybe even a decade of emulators that have been compatible and they've all loaded saves that are at the same level as the rom. with this though, you need to choose a place where the saves are which bites :/
Well, a few months back I downloaded an official CEX build and the SNES emulation was broken and at that time there were no warnings in the news article.
One of the authors admitted it was broken and it was later fixed, but it was not instantly fixed. Looking back at that thread it seems a new version was uploaded, but that did not happen in the few days after its released as I remember checking the thread for over a week waiting for a fix.
To be honest, my first impressions of this emulator compilation was not that great due to the entire SNES core not working and other major problems that could of been easily discovered if the author(s) would of tested it.
Although, you must of forgotten about that release/news thread that you posted greatly in. However, none of that has anything to do with my main question.
Have you personally tested this build on a CEX->DEX PS3 and do all of the cores work? If not has anyone whom has read this post can confirm they all work?
That's all I want to know.
Originally Posted by brakk3n
Yes now i remember there was a small issue. You were correct there. I am active in many RetroArch threads as I know alot about the emulator then most users, so i tend to give advice and help. I cant tell you the last time i used an official build as i am always testing what is new. You should understands this by now there are times in any app where a simple mistake or an error occurs.. So be a little more grateful for the development that is done for you. You come off as being very ungrateful, I do know the history between you and the developer have. So please do not turn this into a drama filled adventure. Because i sense that where some of the remarks are geared towards that.
RetroArch is tested by MANY people. Like I have said it feels like i am always testing something with RetroArch. There are alot of cores not in the official build that i have been playing around with and testing.
That issue your talking about was a fluke occurrence, just a simple oversight. I cant say if this version works 100% no issues. Because I am using an unofficial 0.9.9 release currently . So i cant speak on that at the moment. Just wait until a CEX version is released and you can get more feedback. If you have data restrictions. then i would suggest to wait as the CEX pkg will come in at around 40ish MBs. So i would just wait if i were you under those circumstances.
Again my bad you were right in that instance about the SNES core not working on that version.
Call it whining all you want, but waiting months in between releases, then finding out that the *new* cores are really just ports of different emulators for the same console that is already emulated 10x over in the PS3 scene, when there are 15-20 other retro consoles that all have existing public source code available that haven't even been looked at is a huge let down.
Originally Posted by bitsbubba
I'm a firm believer in learning how to do one or two things well, rather than trying to do 30 things all at once and half-assing it.
i'm not sure you get retroarch then...it's an all-in-one emulator kinda like mednafen but to make it easier for other devs to port their emulators to multiple systems.
do you hate on showtime when it gets an official release because nothing is new and that navi-x can sometimes go slow?
you can't find any of these emulators running this good anywhere on the ps3 pretty much, nor with the features. i mean, we have sega cd for crying out loud! if we had 32x, i'd be a pretty happy camper, but i think that'd be pretty hard to do, but who knows. there's only a few major consoles left to emulate that are emulate-able.
emulation is never perfect, but retroarch is trying damn hard to make it and it shows.
if you want, take the source code of the 15-20 consoles that haven't been looked at and port them. we won't stop you, but we will appreciate it very much.
it's all fine, you want it done right away "put them on payroll" if not do it yourself (open source :) ) or wait. You have options :p
Originally Posted by underball
Originally Posted by underball
You are very ungrateful, Seriously!!!!!!
There are MANY MANY MANY cores that can run on the PS3 that are not in the official builds. Why are they not in the official builds? Well that is because they are not polished yet. He could add them but then you would whine this doesn't work. Am i right or wrong there?
Right now the ps3 can play (some I have not tested very much yet)
Atatri Jaguar core
A couple more i cant think of off top of my head
All this code is on the git. just compile it.
However they are not polished and some are from other developers adopting libretro (like RType) so that's why they are not there YET in the official builds. You have to understand how retroarch works. It runs on many platforms. So i'm sure some of the "NES bullshit" as you like to put it was for other systems originally. but since its an 8 bit emulator it is easy to port to other platforms such as consoles so that why its added. Also its great to have choice. As i said i was playing with QuickNES on the ps3 about 4 months ago and i noticed a few titles ran better on that core. So what is wrong with that?
I guess you were upset when Nestopia was added. Well that core allows for VS arcade games, as well as the FAMICOM DISK SYSTEM games. So that was yes the 2nd nes core. However it added more games.
Every update is not going to suit you.. Understand that!!!!
One other thing you have to understand. RetroArch is running on many platforms. So that does take some time away from sqaurepusher. However in the long run this benefits the PS3 community because of the way RetroArch is designed. It brings more developers into the Libretro fold. Proof of that is there already with some of the ports above. So then other developers are interested in developing for libretro because it reaches many more communities which in turns give the PS3 more cores.