Forum: Online Gaming - Topics relating to the PS2 Network Adaptor and online gaming. Discussion of DNAS bypassing or hacking is not allowed.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: How does DNAS technology work?
  

Results 1 to 6 of 6
  1. #1 Question How does DNAS technology work? 
    Join Date
    Apr 2004
    Posts
    105
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I don't get it? If you look at the patches the way the work is you get a disc ID off of an original and then patch your ISO to reflect the disc ID. How could that possibly work? Why wouldn't the ISO have the same disc ID as the original? They are just inside of the IMG files?

    The only conclusion I can come to is that DNAS msut log disc ID's and then if one is logged on multiple connections they ban it? But then they risk the off chance that an original can get banned from online play.

    Let me know if you guys know anything more about DNAS verification.

  2. #2  
    Join Date
    Apr 2004
    Posts
    105
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Okay I figured it out if any of you care. DNAS only checks to see if you have an original Disc ID. It in no way is game specific meaning that, DNAS server is one central server for the US and i'm sure there are others for other countries mainly for speed reasons. Basically if you take your Disc ID from one of your original Dnas games and patch your ripped or burned iso to reflect that orginal games disc ID it will work. Again Disc IDs are in no way game specific.

    Don't believe me here..... http://forums.afterdawn.com/thread_view.cfm/99724

    Me personally though I think you guys should just buy your games, instead of modding but hey thats just my two cents. I basically use my mod for homebrew stuff.

  3. #3  
    E f E d H h H is offline Member
    Join Date
    Jun 2004
    Posts
    33
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    What I don't get is when you rip the game why won't the DNAS id's go into the image file and get put on the disc automatically when you burn it.

  4. #4  
    9HOMERSIMPSON9's Avatar
    9HOMERSIMPSON9 is offline PS2 Pro-Modchip Installer & Reseller!
    Join Date
    Dec 2003
    Location
    Earth
    Posts
    669
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    1
    Discussion on DNAS is not allowed i dont think!
    Homer Simpson is a Role-Model for everyone!.

    PS3 40GB, upgraded to 500gb w/ TRUE BLUE, Had original JB
    PS2 v7 and v12, both with Authentic Matrix Infinitys,
    Wii D2C, D2Ckey,
    Nintendo DS Phat, Supercard DSTWO and DSONE,
    Atari, Nes, Snes, GBA, PSone etc etc

    I am Evil Homer, I am Evil Homer!

  5. #5  
    teclis Guest
    Noo it's not, and if I had the power, I'd close this thread.

  6. #6  
    Join Date
    Apr 2004
    Posts
    105
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I'm sorry i did not know it wasn't allowed I was merely discussing the technology involved.

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •