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DNAS Patching, Magic 5 chip
DNAS Patching, Magic 5 chip –
I'm wondering about the DNAs patch for our backedup games. What I don't understand is why would we need one? since going online with the sony network adapter you need your mod chip to be off. (what i've been told)
So how can you play a backup online if your chip needs to be off, I have a magic 5 in my ps2, and my friends say to turn it off before i go online, which i do.
So if anyone could tell me I would really appreciate it.
Sorry for anything in this post I should'nt have posted, read the faq's didn't see anything about it.
When you patch it for DNAS, it no longer checks for the modchip. So you play with it on, ONLY if you have patched the DNAS.
so then why do we need the chip off when we are playing the actual game? And what happens if we dont' have the chip off? do we get banned?
you get a -402 error, no you don't get banned.
Originally Posted by aethyrmaster
It seems this thread is stretching the line. but I'll speak in general terms.
some people have chips that can hide from the DNAS check just fine. however, there is a part of each DNAS enabled game that CANNOT be read in any PC, and therefore cannot be backed up. A DNAS patch supplies this missing info, which causes the game to validate, if your mod chip can stealth itserlf well enough. at least it did before socom II started doing integrity checks on it's DNAS code.
the DNAS patch as we know it is fast becoming obsolete.