Anyone know how long the ban is? And what does it ban? The ID of the PS2 or the IP that is assigned by my ISP....
edit: got another question too. When you guys and guys in other threads says it works fine with Messiah and DMS3, are you playing the originalgame? Is the modchips in some kind of sleep-function? Will there be no difference if I play a backuped game of PAL Socom? Can I play my ntsc-version of socom against pal-socoms?
there really isnt much concrete info out there, but from my experience and from what ive read, SOE can ban your machine using the serial of your PS2, the serial of your firewire port, or a combination of both. There is also a possibility of writing some sort of flag onto your eeprom.
I am very sure that it does not ban your network adapter MAC, your IP number, or your disc serial. And I'm pretty sure that the sleep function on the Messiah2 and DMS3 can bypass detection.
Well I don't know if I have Messiah or Messiah2. But with the Sleep-function on Messiah2 that requirs the original-game doesn't it? How is the sleep-function enabled? By not pressing reset when you start or what?
i have magic 3.1 in a version 7 and i rented madden 04 and burned it to dvd+r and tryed online with the real cd and it went online fine and it did a dnas check and i tryed the burned copy and it didnt work. so i tryed the real one and it worked. so dnas checks to make sure its the real cd and i think it checks to see if you are using gameshark etc. so to bypass it (havnt tried or anything) you could (when you burn it) not burn the dnas checker (if its possible) or someone needs to make a patch of somesort. but i use record now max so it would be hard to add a patch to a .gi so those are just ideas to bypass it.