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Hi guys, I have a big problem with MilkShape 3D.
I canít save or convert any model objects as a .icn format because of textures.
Error reported that: you can only use one texure! How can I use skin,cloth and hair textures at the same time for PS2 icons?
This is my 3d model, how can I fix this problem?
Thanks in advance
I don't get the problem. PS2 icon format can contain only one texture. So just use one texture and map it on parts of the model. I don't use milkshape but I'm sure it contains some uvw mapping tools.
I know. but how can I use 3 or 4 different textures into one texture?
I need skin, hair and clothes at the same time to complete my texture. how can I do that?
Last edited by ashkan; 12-14-2009 at 11:45 AM.
Someone correct me if I'm wrong, but I think currently this model is using multiple textures (meaning mulitple images). This means one image for the hair, one for the face, one for the clothes, etc. I think you would have to remove all textures and then just apply one to the entire body, but that one texture would have to include the hair, face, body, etc. Maybe if you can extract each texture individually, and then piece them together using an image editor like photoshop into a single image to use as a texture?
Hardware: PS2 v7 (GH-022) NTSC | Crystal Chip 2.0 Pro SLE | Sony Network Adapter | 300GB Segate HDD
Software: uLaunchELF 4.40 | HDLoader 0.8c | HDL_Dump 0.8.6+GUI | SMS 2.9 (Rev.3)
My Projects: uLaunchELF - skins/template | skin template readme | documentation (contributor)
Originally Posted by ps2dragon
Is there any software to make multiple textures into one texture easier? (I prefer an easier software to show my 3D model.)
I used Paint Shop Pro to create a single texture. I then mapped parts of the texture to parts of the model i wanted to display.
Milkshape is pretty limited, but is great for simple icons. For more complex icons, you might want to try 3D studio or 3D Max, i cant remember the name , but it was reasonable in price back then.
SCPH-30001 [V4] - unmodded (2)
SCPH-30001-R [V5] DMS4 Pro SE
SCPH-50001-N [V9] CC 2.0 SLE
SCPH-79001 [V16] Silver - unmodded
Guys, I have another problem! I have created a lot of "PS2 save icons" to test them on my PS2. I have created some box icons too. they are worked well. also I have converted a lot of 3d figures from objects to ps2 icons. and I made some of the original save games with higher polygons and better textures. they are worked in "ps2save-builder". but in my PS2 memory card, they are corrupted and shows them in a blue cube. what is the problem?
The saves are probably not really corrupted at all, but the Sony Browser will display any MC folder that way if it is not perfectly happy with the "icon.sys" file of that folder as well as the icon data file(s) that this "icon.sys" file indicates as active.
Originally Posted by ashkan
It is possible that you somehow missed updating the "icon.sys" files properly, focusing only on the icon data files, since it is those that contain the icon image data you worked on.
Best regards: dlanor
Here is one of the icons that I edited to have better polygon and different texture. the last picture is the "icon.sys". I want to know how do I solve this problem exactly.
That's a funny way of putting it, though it is the third picture which shows part of the icon.sys content. But I still wouldn't say that icon.sys is a picture. The parts I can see (Title lines and Icon filenames) look fine though, so that is probably not the problem.
Originally Posted by ashkan
We still do not know the exact nature of the problem which is required for an exact solution.
I want to know how do I solve this problem exactly.
I never doubted that you had a valid icon.sys file (you should have had one from the original save), but only doubted that you transferred the modified gamesave back to the MC correctly. Any kind of failure, resulting in some file directly in the MC root, or in some folder lacking a valid icon.sys file, will be identically displayed as a "corrupt" box in the Sony browser, so that is useless for identifying exactly what you have on that MC.
Instead you need to use a homebrew browser, which can show you exactly what you have stored on the MC. The FileBrowser of uLaunchELF will allow you to see either MC1 or MC2 as storage devices "mc0:" and "mc1:" respectively. And in the directories of these devices each MC gamesave is visible as a folder in the root directory, and by browsing inside such a folder you can see the names and sizes of all the files contained in the gamesave, much as you could see them in PS2SaveBuilder lists.
You should browse your MC this way, to see if you can find a proper folder with the name indicated ("BASLUS-20391T1") and which also contains a file by the same name (this is the normal way to name gamesaves, with a file inside a folder of the same name) plus a file named icon.sys.
Expected problems giving your symptoms:
1: Most likely your transfer of the gamesave back to MC was incorrectly done, so as to store a file in a gamesave transport format (like ".psu") in the MC root directory, instead of unpacking that file into a proper gamesave format, like it should have been done. (What uLE does with psuPaste command.) Any file in the root directory will always be shown as a corrupt block in the Sony Browser. That browser only accepts folders in the root directory, and only if those have a valid icon.sys file.
2: In preparing the gamesave folder+files or transport format file you may have lost some content, and if that included the icon.sys file, then the folder resulting from proper transfer to the MC will also be shown as a corrupt block in the Sony Browser.
So we have two different problems that would give identical symptoms, and only you can tell us what really happened, and only after inspecting the MC with a more detailed (==homebrew) browser, such as the FileBrowser of uLE.
Best regards: dlanor
Last edited by dlanor; 12-18-2009 at 11:37 AM.