u need a shorter title.db file in your MC
i think u can only leave the PSX.EXE=0,0,0,0,0,0,0,0,XXXXX....... entry to use it with iceREV
delete other entries by text-editing title.db, replacing all unneccesary lines on the first page with blank lines
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u need a shorter title.db file in your MC
i think u can only leave the PSX.EXE=0,0,0,0,0,0,0,0,XXXXX....... entry to use it with iceREV
delete other entries by text-editing title.db, replacing all unneccesary lines on the first page with blank lines
Not tried yet Robot, I haven't a V12 to mod....hope to receive one soon :-)
cjack be sure to follow this thread http://www.psx-scene.com/forums/show...7&goto=newpost before you mod any PSTWO machines
I apologize in advance if this has already been discussed. I have used this code on a 50004 v9 and a 390004 v7 (both PAL). When loading ps1 games the ps logo shows fine but after that all screens are wrong (they are located off centered upwards). These games display fine with the old code btw. Also I can seem to be able to turn the chip off by powering up with eject (or by pressing red for 4 seconds).
Now I have to find out how to use the memory card exploit. I like this code very much btw. I was trying to mod a v9 (mx bios) with the old code and it gave me black screen 9/10. Just flashing to ice rev cured everything.
I have tried installing the current ICE_REV v110a inside a V12 machine,
and I think the code should work as the BIOS looks the same, except
for the fact is where would you hook up the Z point, as that is the
only point I can't find on the mainboard.
What does the Z do on the current ICE code, on the original magic,
is was the "EJECT" detection part. Is there anyway to not use this
point?
I notice most of the newer chips, like Matrix, *** and Crystal don't use this
connection anymore.
Any thoughts?
Got many V12's here to play with, so I would like to get the ICE code
working on them. All of course with the "Matrix-Fix" installed first, even
on an un-modded PStwo, it is best to install the "Matrix-Fix".
try connect Z to ground that shud work
basically Z is low or ground normal and goes high when pressed , ao if you connect the Z point to gnd it shud be the same as normal.
To Robot,
You are already using the ICE_REV with PSTWO (V12) ?. PAL or NTSC ?
What would happen if i dont connect z at all?Originally Posted by Robot
does it affect games on several cd´s?
Z point for V12....but note that current code will not work .... new code v1 v12 coming soon ( under test )...
Complete diag for v12 can be posted under Murcielago concession![]()
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