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Transporting epsxe saves to PS2's memcard via Lan?
Transporting epsxe saves to PS2's memcard via Lan? –
Im sorry im such a n00b,
I've read some tutorials on PS2 HDD but still cant figure out few questions.
1) Is it possible to transfer my epsxe saves to ps2 memcard via Lan/HDD/Exploit?
I've already converted saves from the epsxe's *.mcr memcard image file to a single memcard save format using PSX GameEdit.
I dont need to do any hexediting because I didnt transfer it from MC, but just ordinarly saved using epsxe right?
Is it possible to just transfer it straight away to memcard? If so, which homebrew should I use?
2) Which one is better? Free Hdloader or HD Advance 3.0? (I have a modchipped PS2).
3) Which tutorial do you recommend me? There are so many, yet half of them are pretty out-dated.
Thanks in advance for ANY help.
Ok, now I did some research and used this method:
(Im really sorry, I don't remember the original poster's name - whoever wrote that - thanks)
Open your PS1 MC image (.mcr, .gme, .whatever) with PSXGameEdit. Select the individual save game you would like to use, and go to File->Save Single Game Save. Save it in the .MCS format. Now open that file in a hex editor, and remove
the header, which is all the data up until "SC." Its the first 128 bytes I believe. Save the file. Now on your PS1 MC, you should have a save from the game your doing this for, ie, start a new game and save at the first oportunity. If you haven't already had a save for this game on the MC it might not work.
In the PS2 Browser, copy that save over to your PS2 MC, and boot up ExecFTP. FTP into it, and go to the corresponding folder. The folder and file names will be named after the SLUS code of the game. For instance, for FF8 you would see /MC/0/BASLUSP00892042600/ and in that folder there will be a file named "BASLUSP00892042600." You want to delete this file, and upload your new save as the same filename:
rename hexeditedsinglegamesave to BASLUSP00892042600
In the PS2 Browser, copy the save from the ps2 MC back to the ps1 MC.
start game, and it should work.
REMEMBER, be careful to use the right SLUS number. And don't just make a new folder with the game's SLUS number, you must first have made a save on your ps1 card, and transfered it to your ps2 card.
Now I did the exact thing but it doesnt work - the save game shows up as corrupted.
In hexeditor the save starts at exact 543 - S - so there's no additional crap.
I tried coping it to HDD and then rename in uLaunch and copy using MCpaste.
Still no go.
Anyone experienced in this stuff?
never done that... but I would also like to hear how to do that
That person's name is "mateom199" and you can check out the original post here for future reference.
Originally Posted by Jinx1337
Hardware: PS2 v7 (GH-022) NTSC | Crystal Chip 2.0 Pro SLE | Sony Network Adapter | 300GB Segate HDD
Software: uLaunchELF 4.40 | HDLoader 0.8c | HDL_Dump 0.8.6+GUI | SMS 2.9 (Rev.3)
My Projects: uLaunchELF - skins/template | skin template readme | documentation (contributor)
uLaunchElf can now read and write to PSOne memory cards, try sending the save file straight to it instead of the PS2 card
Yeah, but it always shows up corrupted in Ps2 browser.
Ill test it out some more later.
Uuuh, I was doing ONE thing wrong
I used the built in Hex Editor in Psx Game Edit.
The built in hex editor DOESNT show the header.
You have to use some external hex editor app to get rid of it.
Works flawlessly with every save I checked.
Just strip the mcs file of everything that's before "SC" entry (hex 5434) using freeware XVI32 hexeditor.
Last edited by Jinx1337; 04-06-2006 at 09:59 PM.
Just bumped it for others.
Thanks mateom199 for helping me out.
A lil hint - if you dont know how to rename the file properly, just fire up the game and save on a first occasion. Then find it on your memcard and overwrite the file with your save.