as dlanor pointed out with YaBASIC save files there is a 4 byte checksum at the beginning of the save file for it.
As for cracking saves... it's going to be done on a game by game basis.... for there is no standard other than:
1. Save directory is to have the game number (SLUS, SLESs ect...)
2. atleast 1 icon file must be in the directory
3. and said icon file is to be referenced by icon.sys file
other than that... it up for grabs
it would be nice to see a one size fits all save editor... and it could happen... with template files to supplament the data needed to process the data in a save type... say a save file editor is made... with simple text, and hex editing with search functions, compare 2 saves, and a patching system...
then the template system is applied for seperate games... someone writes a template that will allow the editor to read and understand a GT3 save file... allowing for patches and self editing of the files.... another person might make a template that reads NASCAR thunder 2004... and so on...
The templates would have the SLUS number as their name so that the program would simply look in the templates directory on the PC and find the appropriate template, if one exists.... else one can use the HEX editing at their own risk....
Last edited by zabolyx; 07-07-2005 at 01:24 AM.
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